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[MOD] Darwin 1942-43 v1.1 *UPDATED* [v4.09] - Printable Version

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ATTENTION Mr. NEIL LOWE - farang65 - 25.09.2008

Dear Neil,

I have started a map project given to me by Fabian Fred. The area covers Far North Queensland and most of PNG.
With the countries being vastly different from each other regarding environment would I be able to use some of your textures from your very good Darwin map.

Some of your textures would cover a lot of the Gulf Country. It's a pity Normonton does not quite make it on the map.

please check thread on WIP AUS/PNG map and New map idea Fare North Queensland and PNG thread.

I was born in Canada but had lived in Far North Queensland for 22 years.

Waiting in anticipation of your reply.

Cheers Kirby

Chiang Mai


- Neil Lowe - 25.09.2008

Hiya Kirby,

No probs mate, use whatever you'd like. Sounds like it's gonna be a great map.

Cheers, Neil Smile


Thanks Mr. Lowe - farang65 - 27.09.2008

Dear Neil,
Thank you for the quick response I have started to work on some seamless textures today taken from your map.
With the Far North I am considering on Burma Jungle for the mountain ranges, tablelands, hills around Cairns, Iron Range etc.etc, from the mountain ranges to the coast a selection of your textures to keep it fairly in line with the way your map is presented in game reasonably dry looking.
Have started flying the Darwin campaign in between working on this map.
Cheers

KIrby Chang Mai


- mitche69 - 21.10.2008

hey just thought you's should know there's a new movie called AUSTRALIA coming out and it involves the bombing of Darwin. some pretty sweet action scenes.

Here's the trailer.
http://www.australiamovie.com/



- CrazySchmidt - 28.10.2008

I'm loving this map Neil, it's my fav at the moment, just finishing the Mission Mate stuff for this. Sorry it has taken so long everyone. I can send you a MM personal trial if your interested Neil, just let me know. :wink:

And yes it is geographical snobbery if you're wondering, the rest of you! :mrgreen:

CS. Smile


- Neil Lowe - 28.10.2008

Quote: I'm loving this map Neil, it's my fav at the moment, just finishing the Mission Mate stuff for this. Sorry it has taken so long everyone. I can send you a MM personal trial if your interested Neil, just let me know.

Cool, Ta mate. Smile Glad you're enjoying the map

You got a pm with bells on :mrgreen:

Quote:hey just thought you's should know there's a new movie called AUSTRALIA coming out and it involves the bombing of Darwin. some pretty sweet action scenes.

Hehe, 'Ol Nic's hammering out the movies lately eh?. Lookin' forward to seeing how they portray the bombing of Darwin.

Cheers, Neil Smile


Dear Mr. Lowe - Dixiecapt - 09.11.2008

Your Map is Fantastic!

While beta testing my FEAF campaign I ran across one Minor issue with Taxi Waypoints at Sattler's Field (sp?) south of Darwin.

The issue was that the B-17E's in my campaign end up cliping one another while taxing, this is of no fault of your's as I am using a fighter field to represent Batchelor Field where MacArther was rescued to, south of Darwin.

I wanted to ask your Permission to simply widen the Taxi routes a little on that lower airfield and then offer the updated Static.Actors (which would only have that change) with my Far East Air Force Campaign.

Your Darwin map as been a great addition and worked wonderfully as a base of operations for my Fall of the Philippines FEAF Campaign.

I would Gladly take your response here or in PM's and thank you for taking to time to build this map, and also to read my request for permission.

Thanks,
Dixiecapt


- Dixiecapt - 10.11.2008

Thank You for the Permission Sir! 8)


PM about some research info - Stonehouse - 18.11.2008

Hi Neil,
I just wanted to say great job on the map and that I sent you a PM with some links to research info you may not have seen in case you ever want to do a v1.1.

Cheers,
Stonehouse


- mandrill7 - 01.12.2008

Thanks. Nice map.


DCG & Darwin - Stonehouse - 04.01.2009

Hi Neil,
I'm attempting to build a DCG campaign for two local virtual squadrons (457 & No5) based around your Darwin map but I'm running into terrible trouble with carrier patrol areas because the map doesn't have enough sea room to place the minimum size patrol box without including landmasses - which causes problems in DCG.

Is there any chance you could generate a new version of your map where the only change is to add another 150 kms or 200 km of open sea north of the existing map please?

I don't know if this is as simple as it sounds but if it's easy for you to do it would allow carrier based campaigns to be built on this map.

I'll send you a PM as well considering the time of year and that you may be away and not monitoring this thread.

Thank you

Cheers,
Stonehouse


- ex_RAAF_Elecfitter - 12.01.2009

First Impressions: I love it. Beautifull! Great frame rates!


Ive been waiting for Neil to finish this and Im really happy with it, but I have noticed one tiny little thing that you maybe able to fix Neil. AI when taxi-ing do not avoid parked static aircraft at Darwin and the field next to it. I made this mission and you can notice at the end when they are taxing they all run into the parked aircraft. Its not only Darwin, with the two C47s landing at the other field, one taxis in and parks, then the other taxis straight into it!

http://rapidshare.com/files/182659569/darwin2.mis


- Neil Lowe - 13.01.2009

ex_RAAF_Elecfitter Wrote:First Impressions: I love it. Beautifull! Great frame rates!


Ive been waiting for Neil to finish this and Im really happy with it, but I have noticed one tiny little thing that you maybe able to fix Neil. AI when taxi-ing do not avoid parked static aircraft at Darwin and the field next to it. I made this mission and you can notice at the end when they are taxing they all run into the parked aircraft. Its not only Darwin, with the two C47s landing at the other field, one taxis in and parks, then the other taxis straight into it!

http://rapidshare.com/files/182659569/darwin2.mis

Hiya,

Glad you're enjoying the map.

I'm not sure i can do much about stopping the AI from hitting objects that have been placed in a mission. The AI will usually avoid objects that are embedded in the map by stopping dead and disappearing. This had been checked in beta testing to make sure all taxi routes and parking bays were clear for the AI to taxi and park properly. I guess a bit of trial and error in placing parked a/c and objects in the mission will avoid these problems, I know it's a bugger when you can't get things working just how you want them. I also had to make some compromises when building the map.

Cheers, Neil Smile


- ex_RAAF_Elecfitter - 13.01.2009

I am enjoying it immensly!

I guess I will have to just work out where to park static a/c from trial and error

One thing that does need your attention is trees spilling onto the railway lines. This has the effect of the train being destroyed when it tries to proceed through them

[Image: dm1pg8.jpg]

Another, but minor annoyance is the starting point for a/c at darwin, they start well up the strip and almost on the edge, could you move that back a bit and centre it?


- Neil Lowe - 13.01.2009

Yep, no probs Smile

Will add that to the list of things that need attending to for the update 8)

Cheers, Neil Smile