- Bombsaway - 22.07.2009
Hope to see this one soon.
- Guest - 24.07.2009
Small update. I was working on some nice coral reefs.
- Bombsaway - 24.07.2009
Absolutly beautifull! Cant wait. Hope its soon.
- Lejo - 24.07.2009
As stunning as a sexy girl!
Did you also change the colour of the water by the way?
It has such a nice blueish turquoise colour.
- Bj - 24.07.2009
WHOAH!
hock:
- Fryslanboy - 24.07.2009
Looks very, very good Avala
- Metatron - 24.07.2009
Really beautiful... Could you share some key mods/settings to get those visual-lighting effects?
- Boosher - 24.07.2009
Looking forward to this! Great shots.
- Triad773 - 24.07.2009
Wowza! Every screen shot seemed better than the last. This looks like it will be an outstanding map :
)
Historical or not, it looks great enough to suspend belief
Great work! Looking forward to what ever your end result is :yay:
[EDIT] That sandbar area you had screenies of looks simply
perfect for a large amphibious landing with a large contingent of the enemy tucked back in that valley! A great opportunity for a flight to come right over a raging battle and toss a little napalms in the mix. [/EDIT]
- Guest - 24.07.2009
Thanks guys.
On the planes is planeshine:
(The link is inoperative)
Sea and ground is just stock, sea is water=4 and that’s it, but I think that it is looking better because I messed with waters colors.
And Sun is Fisneaky’s moded Sun (more yellowish than just pure white):
viewtopic.php?t=5040&highlight=fisneaky+sun+moon
And setings are:
Quote:[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=3
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=2
Effects=2
ForceShaders3x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
ForceShaders1x=0
- Cpt_Biggles - 24.07.2009
Looks awesome, would be great if someone could make the Grumman Sea-Cat
from the billy zane phantom movie.
i believe there is already one for fs9 floating around.
- Friendly_flyer - 25.07.2009
Those reefs are spectacular! You have really used the shallow water system to great effect!
- kapteeni - 25.07.2009
I'm pretty speechless!
- Fryslanboy - 01.08.2009
Great, the Fisneaky moded Sun mods, never heard of that before
BTW, any updates Avala :?:
Cheers!
- Jaypack44 - 01.08.2009
I agree with everyone else- Avala, this map looks fan-freaking-tastic! I have no idea how you do it, but this map looks amazing. This will definitely replace the pacific Islands map as my QMB map of choice once it's released. Is there any chance of releasing a version with either no airfield objects (so that mission makers could place their own) or one with airfields populated to a more "wartime" standard? (with revetments/military hangars and such) I know it's a lot of work though, so if you don't want to, it's not a big deal. This map is definitely half of #1 on my "waiting-for" list (the other half being the NGNB map). Keep up the good work