- HH_Cipher - 18.11.2007
Odd, Im not too in depth in High res skinning.
- Vpmedia - 18.11.2007
Avala Wrote:Bee Wrote:Having a wee problem with the saving of the TGA's. Some of them need to have areas of transparency, which I make sure are there in the photoshop 7 version I create. When I save the file as a TGA, those clear areas become white. Grrr! What am I doing wrong? I have the bottom layer listed as Layer0, not background. Can't figure out what the prob is. I know it is something due to me, because even when I save-as a clear tga without altering it, the same thing happens
Having this problem, whats the catch?
I saved it as 32bit Tga and like background in photoshop
tried with black background (apears as black)
tried with white background (apears as white)
tried with transparent background (also apears as white)
all in 32 bit and stil no transparency.
Anyone?
you need to define an alpha channel for your tga manually
hope this helps:
http://www.google.hu/search?q=alpha+cha ... =firefox-a
- HH_Cipher - 18.11.2007
Im really confused about this problem. And with my knowledge i have no idea how to sort it! i wish i was more help
- Guest - 18.11.2007
Thanks Istvan
That was it. Alfa chanel must be manualy selected and made, opacity 100% (black)
and saved as 32bits.
PLR_Cipher_UK if you making something, that links that vpmedia gave are good
- HH_Cipher - 19.11.2007
Thnx, Im not that great at modifying textures. im merely here to help if some one needs advice in some thing.
But i think all the guys here working on this project has got it covered.
keep it up chaps.
- brz - 19.11.2007
Avala Wrote:Thanks Istvan
That was it. Alfa chanel must be manualy selected and made, opacity 100% (black)
and saved as 32bits.
PLR_Cipher_UK if you making something, that links that vpmedia gave are good
So, instead of cuting the background i have to set opacity to it?
This is getting really confusing...
- Guest - 19.11.2007
In some textures background is not background. It aplies to the object as wholesome, but some areas must be transparent and for that it is nesesary to fix alfa chanel mannualy. Some programs sees alfa chanels as transparent with opacity of 0% some sees them as transparent with opacity set to 100%, like iL2 do. You can all of that set in photoshop (and other aplications). For that purpose that links that vpmedia gave is very good.
- brz - 19.11.2007
Well, i think i am getting there with masks... And i am reading the links here too.
Thank you!
----
Yup, it works! Creat a new channel > Masked areas > color black op:100%
- fly_zo - 19.11.2007
@ Avala & vp media :
thanks a lot guys .... thanks to you i have brand new pad-map in game
Z
- Guest - 19.11.2007
That map pad is vpmedia's brain not main, sentence is a bit confusing
Thank you on your map work, and fly_Zo, is that "Croatia" map yours? I have seen screenshots on other forum but where I can download it?
Hocu malo da letim po Jadranu.
(wont to fly on Adriatic coast a little)
- fly_zo - 19.11.2007
Avala Wrote:That map pad is vpmedia's brain not main, sentence is a bit confusing
Thank you on your map work, and fly_Zo, is that "Croatia" map yours? I have seen screenshots on other forum but where I can download it?
Hocu malo da letim po Jadranu.
(wont to fly on Adriatic coast a little)
well without your advice regarding alpha ch. ( black ...100% ) i couldn't get transparency right so thanks was in place
regarding Croatia coast ....yup m8 its mine
campaign
http://mission4today.com/index.php?name ... ls&id=2254
template
http://mission4today.com/index.php?name ... ls&id=2001
Z
- Guest - 19.11.2007
Yeees
Dubrovnik, here I am
I didnt know there is a campaign too.
- fly_zo - 19.11.2007
Avala Wrote:Yeees
Dubrovnik, here I am
I didnt know there is a campaign too.
sorry Bee for hijacking thread
wont happen again :oops:
Z
- Bee - 19.11.2007
Hehe, go nuts mate
- Jaws2002 - 20.11.2007
Was foolling around with the IAR-80 pit textures:
:roll:
wish I had more time and two cents worth of talent. :oops: