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[WIP] - J7W1 Shinden /NewFM [project update 29/07/09] - Printable Version

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+--- Thread: [WIP] - J7W1 Shinden /NewFM [project update 29/07/09] (/showthread.php?tid=57710)

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- Hellzone - 30.12.2008

Well this is to keep u guys updated. Yes im working with kodama

[Image: gearrs7.jpg]


- choctaw111 - 01.01.2009

I read most of this thread but not all.
Was it mentioned which pit would be used for this?
I have always admired this design since I was a boy but am not entirely familiar with it.
I do believe the projected armament was 4 30mm cannon in the nose. Which type of weapon currently in game will come closest to the 30mm cannon that would have been used in the Shinden? The Mk103 or 108?
Also, does anyone know how much ammo each gun had. These are things that I have been very curious about.
In closing I must say that the work I have seen so far is excellent.


- American - 01.01.2009

FANTASTIC


- Hellzone - 01.01.2009

they were x4 30mm cannons and one machinegun for training.


- ILV_Aquila_Noctis - 01.01.2009

Great! Will it use an old pit or will some magician do an all-new pit like ranwers did for those AI flyables?


- choctaw111 - 01.01.2009

Hellzone Wrote:they were x4 40mm cannons and one machinegun for training.

I don't know what book I was reading about the 30mm, but WOW, 40mm cannon! Amazing.
What gun in game will be used to simulate that? What was the ROF on that type of cannon? How much ammo?


- TimTam27 - 01.01.2009

Hellzone Wrote:they were x4 40mm cannons and one machine gun for training.

Don't want to start a fight or anything but all my references say 4x30mm type 5 cannon.

I don't know anything about guns so I can't say which of the MK 30 mm weapons would best replicate the type 5. Here is some info on the type 5.

In Service: 1945
Cartridge: 30 x 22
Muzzle Velocity: 760 m/s
Action: Gas-unlocked blowback with floating firing, Kjellman locked
Feed: Disintegrating Belt
Rate of Fire: 500 rpm (nominal)
Weight: 66 kg
Length: 2.092 m

Cheers


- kodama - 01.01.2009

In planning paper(試製震電 計画説明書 S19/8/7 九州飛行機株式会社), it is written that weapon for J7W1 is 17shi(type5)30mmX4. And for training J7W1 can install two 7.7mm and Guncamera at nose.

Each cannon has 60bullets(I.J.N Interceptor Fighters by Sigeru Nohara).

Spec of 17shi30mm-1gata-otsu(Type5) is

Muzzle Velocity: 750 m/s
Rate of Fire: 350 rpm
Weight: 70 kg
Length: 2.192 m
(this is from 航空機用大口径機銃計画用目標 s17/8(1942) so TimTam27's info will be adopted. )

But my model dosen't have cannon at nose, because My 3Dmodel is flight test condition which you can watch at the movie.

Maybe armed version is next step and I have not decided what cannon I use for 17shi30mm yet.

[Image: grab0000lx2.th.jpg]
-------------------------------
Kodama


- Hellzone - 01.01.2009

i ment 30mm's typo.


- AIRdomination - 01.01.2009

The Ho105 on the Ki-84-Ic 30mm cannons can be used as a replicate to those guns... Closest thing that I can come up with...


- looma32 - 04.01.2009

beautiful plane, If I were a pilot lucky enough to make it home after an encounter with that thing, I'd need a new pair of underwear

keep up the good work, what still needs doing on that plane? just so we would know how things are


- ILV_Aquila_Noctis - 04.01.2009

To my unskilled eyes, it looks like the model business seems to be done...so we now go on to the FM stuff?


- 109dude - 04.01.2009

ILV_Aquila_Noctis Wrote:To my unskilled eyes, it looks like the model business seems to be done...so we now go on to the FM stuff?

To me it looks like still too many polygons


- RAF_Magpie - 04.01.2009

109dude Wrote:
ILV_Aquila_Noctis Wrote:To my unskilled eyes, it looks like the model business seems to be done...so we now go on to the FM stuff?

To me it looks like still too many polygons

To me it looks like its fine. Looks perfect. Infact, looks like its even missing polygons. Unless the pilot likes wind in his hair Smile

Not to sound rude, but do you know what a polygon actually is? Do you know what the poly limit is per mesh? (not overall poly limit, as mesh limits are more important).

The concern relating to polygon limits is mostly to get the game engine to run it. Obviously the game does it; the model looks like it works quite nicely, so, thus it is fine.


- KG64_Ðørvånski - 04.01.2009

it's looking excellent so far! nicework!