All-Aircraft-Simulations
[download] Grand Canyon map - Printable Version

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+--- Forum: 4.09m (https://allaircraftsimulations.com/forumdisplay.php?fid=365)
+---- Forum: IL2 MAP MODS Discussion & WIP MAP 4.09m (https://allaircraftsimulations.com/forumdisplay.php?fid=335)
+---- Thread: [download] Grand Canyon map (/showthread.php?tid=61188)

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some unretouched screenies from the map... - viking4570 - 02.05.2009

Some unretouched screenies from the map...

[Image: 020520090-45-36.jpg]
[Image: 020520090-32-47.jpg]
[Image: 020520090-31-52.jpg]
[Image: 020520090-26-41.jpg]

What tha!!- he's a long way from home!

[Image: 020520090-00-04.jpg]
[Image: 0105200923-58-07.jpg]
[Image: 0105200923-57-44.jpg]

cheers - viking


- Boris The Spider - 02.05.2009

[Image: 2904200920-06-30.jpg]

Fall down, go BOOM!

(**in a Foghorn Leghorn voice** It's a joke son, a joke")


- F22-Raptor-2006 - 02.05.2009

I've followed the first page instructions and also installed NTL_Darwin map and it still won't load. I also tried changing the load.ini [woods] part to what you wrote on page 2 but it still does not work. It has java.lang runtime exception load problems with the load.ini I also have LAL_Rone hangars etc...

Also tried opening in both 4.08m and 4.09b1m but no luck...

Any idea?? Cry

EDIT:

in the load ini it mentions this:

[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga

In the folder i downloaded there is no map_R or map_M.....


- viking4570 - 02.05.2009

Hi - sorry your having trouble m8 - It shouldn't matter that those two maps aren't there. Make sure the textures are in _tex/land/summer/Grand_Canyon/

If you look in the load.ini you'll see where the map is looking for it's textures.

-viking


- Metatron - 02.05.2009

It's the confederacy flying Bf-109s!


- Metatron - 02.05.2009

It's the confederacy flying Bf-109s!


- F22-Raptor-2006 - 02.05.2009

viking4570 Wrote:Hi - sorry your having trouble m8 - It shouldn't matter that those two maps aren't there. Make sure the textures are in _tex/land/summer/Grand_Canyon/

If you look in the load.ini you'll see where the map is looking for it's textures.

-viking

ah ok i'll try now thanx. It was previously named _tex/land/summer/VKG_Grand_Canyon/

EDIT: yey it works thanx Big Grin


- Smash - 04.05.2009

Ppppsst Hey check this out.

If i looked like crap you can thank youtube lol.
UhhgggGG youtube took my sound away aGain.
Smash


- jzoopster49 - 11.05.2009

I think I followed all the instructions to the letter and put everything where it was supposed to go in my Il2 Folder, but I don't see the Grand Canyon map in the list of maps available when I try to set up a FMB. Anyone know the reason this might be? I didn't install the small QMB file.


- EasyRider - 11.05.2009

jzoopster49 you need to enter>

VKG_Grand_Canyon VKG_Grand_Canyon/load.ini

into the all.ini and it can be found in MODS/MapMods/maps
it will then show in the list of maps in the FMB

Really cool map Viking,thank you it is awesome to fly on

Easy


- viking4570 - 11.05.2009

Thanks, Easy - I'm glad you like it -viking


- jzoopster49 - 12.05.2009

EasyRider Wrote:jzoopster49 you need to enter>

VKG_Grand_Canyon VKG_Grand_Canyon/load.ini

into the all.ini and it can be found in MODS/MapMods/maps
it will then show in the list of maps in the FMB

Really cool map Viking,thank you it is awesome to fly on

Easy

Thanks!!! I was trying to put it in the all.ini outside the mods folder. Works like charm now and great fun. Great map to fly around in.


- EasyRider - 12.05.2009

Your welcome jzoopster49, glad you got it figured out
now you can check that canyon out Big Grin


- Nocturnum - 13.05.2009

This is a really fun map alright. I took the F9F for a couple of spins along most of the length of the Colorado river sections last night. Hit speeds of up to 720km/h indicated yet it was surprisingly easy to manoeuvre around the corners. Really great fun doing it though.

Just a comment, the 'top' of the map has some really obvious repeating textures which detract a bit from the overall appearance. However, since I suspect most people are like me and spend all their time down in the canyons it's not much of an issue.

Thanks a lot for sharing it with us.


[Image: Grandcanyon.jpg]
[Image: downincanyon.jpg]


- Herra Tohtori - 02.06.2009

Hi.

This map looks absolutely gorgeous, but I am having some trouble getting it to work.

First of all, I do not have [quick] section in my conf.ini file, nor do I have ../Missions/Quick/ directory.

Creating the directory is a trivial problem, but adding a section to an ini file opens some questions, such as where to add the section, and what to substitute as the number. In this regard, I find the instruction to add "CustomXX=VKG_Grand_Canyon" to conf.ini somewhat lacking.

I'm assuming I can just add

Code:
[Quick]
CustomXX=VKG_Grand_Canyon

to the end of the conf.ini file, but the question is, what should be used instead of XX? Should I use 00 or 01? Does it start index from zero or one? Are the already existing quick mission maps counted on the list?

Well, I assume this is just a way to add the map to the list of maps used for quick missions, and as such isn't as important as getting the map to actually work, which it doesn't.

I keep getting the same error report as here:

Cpt_Biggles Wrote:World land().LoadMaperror.java.lang.RuntimeException:Landscape"VKG_Grand_Canyon/load ini" loading error

and nothing I have done has helped in this regard. I have:

-Installed the NTL_Darwin map (which loads fine in FMB)
-Installed the LAL_Rhone's hanger mod (which also show up in FMB)
-checked I don't have any rogue static.ini files (in fact the one needed for LAL Hangar mod I had to create manually - and had to subsequently rename to static.ini.backup because it caused all the ground objects to seemingly disappear from the game when playing with the stock maps)
-checked directory paths and cases to match those in the load.ini
-tried to check that the files specified in load.ini actually exist.

The last part seems to be something of a question mark, because I can't seem to locate some of the files mentioned in the file, but then again they could very well be utilizing the retail game data and I wouldn't see those files in the mod directory.

Here's my (relevant) directory tree:

Code:
G:\Pelit\Ubisoft\IL-2 Sturmovik 1946\Mods\Mapmods>tree /a /f
Folder PATH listing
Volume serial number is 0000-0000
G:.
\---Maps
    |   all.ini
    |   NTL_Darwin_Small_Readme.txt
    |
    +---NTL_Darwin_Small
    |       NTL_Darwin_Small_actors.static
    |       NTL_Darwin_Small_ed_m01.tga
    |       NTL_Darwin_Small_ed_m02.tga
    |       NTL_Darwin_Small_labels.txt
    |       NTL_Darwin_Small_load.ini
    |       NTL_Darwin_Small_map_c.tga
    |       NTL_Darwin_Small_map_c.tga_table
    |       NTL_Darwin_Small_map_F.tga
    |       NTL_Darwin_Small_map_h.tga
    |       NTL_Darwin_Small_map_R.tga
    |       NTL_Darwin_Small_map_T.tga
    |       NTL_Darwin_Small_texts.txt
    |
    +---VKG_Grand_Canyon
    |       actors.static
    |       ed_m01.tga
    |       ed_m02.tga
    |       ed_m03.tga
    |       ed_map_T.tga
    |       labels.txt
    |       load.ini
    |       map_c.tga
    |       map_c.tga_table
    |       map_F.tga
    |       map_h.tga
    |       map_T.tga
    |       texts.txt
    |
    \---_Tex
        +---forest
        |   \---summer
        |           NTL_Darwin_Small_Wood0.tga
        |           NTL_Darwin_Small_Wood1.tga
        |           NTL_Darwin_Small_Wood2.tga
        |           NTL_Darwin_Small_Wood3.tga
        |           NTL_Darwin_Small_Wood4.tga
        |
        +---land
        |   \---summer
        |       |   NTL_Darwin_Small_burmascrub.BumpH
        |       |   NTL_Darwin_Small_burmascrub.tga
        |       |   NTL_Darwin_Small_DarwinAF.tga
        |       |   NTL_Darwin_Small_DarwinCT.BumpH
        |       |   NTL_Darwin_Small_DarwinCT.tga
        |       |   NTL_Darwin_Small_ParapAF.tga
        |       |
        |       \---grand_canyon
        |               Fields_compton1.tga
        |               Fields_compton1R.tga
        |               Fields_gc_airfieldDesert.tga
        |               Fields_gc_barren1.tga
        |               Fields_gc_brecchia.tga
        |               Fields_gc_desert_1.tga
        |               Fields_gc_macchia_neu3.tga
        |               Fields_gc_macchia_neu4.tga
        |               Fields_gc_MTO_lowland_3.tga
        |               Fields_gc_redstone_1.tga
        |               Fields_gc_sandstone1.BumpH.tga
        |               Fields_gc_sandstone1.tga
        |               Fields_gc_stratredD.tga
        |               Fields_gc_stratredDR.tga
        |               Fields_MTO_lowland_3.tga
        |               gc_barren.tga
        |               gc_barren_2.tga
        |               gc_desert_1.tga
        |               gc_downcity.tga
        |               gc_macchia_neu4.tga
        |               gc_MTO_lowland_3.tga
        |               gc_whitechalk.tga
        |
        \---Trees
                NTL_Darwin_Small_AlteredBush6a.tga
                NTL_Darwin_Small_AlteredBush6aTL.tga
                NTL_Darwin_Small_AlteredBush6aTrunkTL.tga

Here are the files mentioned in load.ini that I can't see in this directory tree (there are others but most likely they are default game files):

Like said, most likely this is not the issue, but I'm fresh out of ideas here.

Am I missing something obvious? Does this map has some other dependencies than the ones already mentioned in this thread?

I really want to get this thing working, but it is eluding my efforts and it's getting frustrating.