- Gromic - 09.01.2010
Doolittle81 Wrote:How do I install this MOD into a clean Ultrapack 2.0 version of IL2?
Do I just drop the 00_Philip_ed_Bullets_Intermittent_Smoketrail_V1 folder into the jsgmemods folder, then select/activate it in JSGME? Will that then overwrite the 00_H&P_Effects_Uranium_Edition00_Bullets_IntermittentSmoketrail MODs.
Or...Should I completely delete the 00_Bullets_IntermittentSmoketrail Mod?
Hey Doolittle81
From what I've been able to find out if you want to include mods into the jsgmemods folder structure, you'll have to create a folder by the name of "files" as the first subfolder of any modpack. For example - using 00_Philip_ed_Bullets_Intermittent_Smoketrail_V1 - it would go something like this:
..\il2\jsgmemods\00_Philip_ed_Bullets_Intermittent_Smoketrail_V1\
files\effects\...
Where as in a typical non jsgme modstructure it would go like this:
..\il2\mods\00_Philip_ed_Bullets_Intermittent_Smoketrail_V1\effects\...
If you check the structure of any jsgme mod in the jsgmemods folder, you will
always find that the first subfolder of any mod is named "files". That's why alot of people have problems including mods in the jsgmemod apparatus. That fundemental difference to a standard mod structure is often overlooked.
I myself have the 00_Bullets_IntermittentSmoketrail deactivated on the assumption that it could potentially conflict with 00_Philip_ed_Bullets_Intermittent_Smoketrail_V1 because, they are more or less doing the same thing. Don't take my word for it though as I haven't tested them together.
Anyway, hope it helps in getting yoo on the right path.
P.S. 00_Philip_ed_Bullets_Intermittent_Smoketrail_V1 works fine with 00_H&P_Effects_Uranium_Edition. Disabling
that would be sacrilege!
hehe
Take care @ll and happy new year (better late than never).
Gromic
- Guest - 09.01.2010
Thanks for that Gromic
- Gromic - 09.01.2010
philip.ed Wrote:Thanks for that Gromic
Thank you sir - for a wonderful mod
- Guest - 09.01.2010
:oops: Thanks
- Guest - 19.02.2010
For an updated version, and with something new, see here..... viewtopic.php?p=298130#298130
- Flak88 - 07.03.2010
Congratulations Philip it
- Guest - 07.03.2010
[quote="Flak88"]Congratulations Philip it
- akdavis - 07.03.2010
[quote="Flak88"]Congratulations Philip it
- Flak88 - 07.03.2010
Thanks people!!!
Re: [MOD] Philip.ed's New Intermittent Smoketrail Tracer MOD - stormtrooper555 - 12.07.2010
i got v 4.04m will it work or not
my smile collection
Re: [MOD] Philip.ed's New Intermittent Smoketrail Tracer MOD - Guest - 13.07.2010
stormtrooper555 Wrote:i got v 4.04m will it work or not
my smile collection
It won't....you need to patch up to 4.09 (preferably) download one of the mod packs and then you are ready to go (although UP includes this mod, albeit being an earlier version)
Re: [MOD] Philip.ed's New Intermittent Smoketrail Tracer MOD - Murph - 13.07.2010
I think V4.04m is Pacific Fighters only, which cannot be patched to 4.09m. Storm, you need to get a copy of Il2 1946, which includes all the content of Pacific Fighters and more. Then see about patching to 4.09m. Then you can try modding it, not before.
Re: [MOD] Philip.ed's New Intermittent Smoketrail Tracer MOD - Guest - 13.07.2010
Yep; let us know when you have got Il-2 1946 and we can explain the processes to follow regarding the mod-packs
Re: [MOD] Philip.ed's New Intermittent Smoketrail Tracer MOD -
Hawker17 - 21.02.2011
Unfortunately i can't get this mod to work in 4.10.1. Is there a workaround?
Re: [MOD] Philip.ed's New Intermittent Smoketrail Tracer MOD -
ton414 - 21.02.2011
It works for me in 4.101.