All-Aircraft-Simulations
Autumn Textures for BoB - WIP (update 03/10/08) - Printable Version

+- All-Aircraft-Simulations (https://allaircraftsimulations.com)
+-- Forum: IL2 MAP MODS Download & Discussion (https://allaircraftsimulations.com/forumdisplay.php?fid=269)
+--- Forum: OLD IL2 MAP MODS Discussion & WIP-MAP-MODS (https://allaircraftsimulations.com/forumdisplay.php?fid=307)
+--- Thread: Autumn Textures for BoB - WIP (update 03/10/08) (/showthread.php?tid=55697)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17


- magot - 17.08.2008

van Gogh ? Big Grin


- Rus_Andrey - 17.08.2008

Smile
[Image: 35abf2d24db0.jpg]


- Rus_Andrey - 17.08.2008

However there are some limitations. It will be necessary by hand to change trees when an autumn will come on a playing map.


- Rus_Andrey - 17.08.2008

Now I want to ask you to find a few pictures of the Europe in winter.

The autumn variant of textures will be complete within the limits of week, can less than. I am yet necessary to do some work with city and village textures.


- lowfighter - 17.08.2008

Andrey, the autumn trees look a bit artificial to me and don't blend too well with the ground texture..
You're doing very exciting work :!: :!: :!:


- 4./JG53_Badger - 17.08.2008

I think it looks pretty damn good...


- blowpipe - 17.08.2008

I should follow the second photo of Briyeo. Mostltly greens (some dark)with some yellowish and orange between them, but not to much


- Rus_Andrey - 17.08.2008

How do you suppose: how it is necessary to change a landscape that he became better?


- magot - 17.08.2008

btw landscape is good,but threes have little bit deep colors ..try use poor colors with same colors or use in CMYK mode ...


- reflected - 17.08.2008

After a bit of color adjustment on the 2 bob fields file, the LAL__Normandy map looks fantabulous with the combo of these textures (even from higher altitudes):


[FIELDS]
LowLand0 = land/summer/rom_swamps2.tga
LowLand1 = land/summer/bob_fields_1.tga
LowLand2 = land/summer/bob_fields_1.tga
LowLand3 = land/summer/bob_fields_2.tga

MidLand0 = land/summer/sk_fields_airfieldGr1.tga,4
MidLand1 = land/summer/rom_fields_LowLand3.tga
MidLand2 = land/summer/rom_fields_LowLand2.tga
MidLand3 = land/summer/bob_fields_2.tga

Mount0 = Italy_DF/land/summer/LowLand_2neu.tga
Mount1 = land/summer/rom_swamps1.tga,2
Mount2 = land/summer/rom_mount0.tga
Mount3 = Italy_DF/land/summer/mount_top2.tga,2

Country0 = land/summer/bigcountry.tga
Country1 = land/summer/countries.tga
Country2 = land/summer/Dcountry.tga
Country3 = land/Pacific/ChichiLand.tga

[Image: 52345285jy0.jpg]


- crimar - 18.08.2008

reflected Wrote:After a bit of color adjustment on the 2 bob fields file, the LAL__Normandy map looks fantabulous with the combo of these textures (even from higher altitudes)

Thanks. Works very well !

In the same way, have you found the good combo of textures for Asheshouse 's France map and Canonuk's Channel map ?
I have tried some combo, but never with a good result like you.


- wildcatEAF51 - 18.08.2008

nice fall tree try to do less gold and use some brown


- reflected - 18.08.2008

Yes Crimar, I have a combo for Canon's map too. I'll post it when I get home. Although I had to adjust the colors of the bob_fields textures so that they fit well with the other in-game textures. I don"t know wether the stock bob textures will look this good or not.


- crimar - 18.08.2008

Ok. Thank you reflected !


- reflected - 18.08.2008

crimar Wrote:Ok. Thank you reflected !

no problem!
Here's my combo for Canon's Channel map:

[FIELDS]
LowLand0 = land/summer/bob_fields_1.tga,2
LowLand1 = land/summer/rom_fields_LowLand2.tga,-2
LowLand2 = land/summer/bob_fields_1.tga,-1
LowLand3 = land/summer/bob_fields_1.tga,-1

MidLand0 = land/summer/bob_fields_1.tga
MidLand1 = land/summer/bob_fields_2.tga
MidLand2 = land/summer/rom_fields_LowLand2.tga
MidLand3 = land/summer/bob_fields_1.tga

Mount0 = land/summer/rom_mount0.tga
Mount1 = land/summer/sk_fields_mount2.tga,2
Mount2 = land/summer/bob_fields_2.tga
Mount3 = land/summer/rom_swamps1.tga

Country0 = land/Pacific/fields_kevtungatt2.tga
Country1 = land/summer/whitechalk.tga,2
Country2 = land/summer/rom_fields_MidLand0.tga
Country3 = water/rom_fields_Beach.tga,2