- magot - 17.08.2008
van Gogh ?
- Rus_Andrey - 17.08.2008
- Rus_Andrey - 17.08.2008
However there are some limitations. It will be necessary by hand to change trees when an autumn will come on a playing map.
- Rus_Andrey - 17.08.2008
Now I want to ask you to find a few pictures of the Europe in winter.
The autumn variant of textures will be complete within the limits of week, can less than. I am yet necessary to do some work with city and village textures.
- lowfighter - 17.08.2008
Andrey, the autumn trees look a bit artificial to me and don't blend too well with the ground texture..
You're doing very exciting work :!: :!: :!:
- 4./JG53_Badger - 17.08.2008
I think it looks pretty damn good...
- blowpipe - 17.08.2008
I should follow the second photo of Briyeo. Mostltly greens (some dark)with some yellowish and orange between them, but not to much
- Rus_Andrey - 17.08.2008
How do you suppose: how it is necessary to change a landscape that he became better?
- magot - 17.08.2008
btw landscape is good,but threes have little bit deep colors ..try use poor colors with same colors or use in CMYK mode ...
- reflected - 17.08.2008
After a bit of color adjustment on the 2 bob fields file, the LAL__Normandy map looks fantabulous with the combo of these textures (even from higher altitudes):
[FIELDS]
LowLand0 = land/summer/rom_swamps2.tga
LowLand1 = land/summer/bob_fields_1.tga
LowLand2 = land/summer/bob_fields_1.tga
LowLand3 = land/summer/bob_fields_2.tga
MidLand0 = land/summer/sk_fields_airfieldGr1.tga,4
MidLand1 = land/summer/rom_fields_LowLand3.tga
MidLand2 = land/summer/rom_fields_LowLand2.tga
MidLand3 = land/summer/bob_fields_2.tga
Mount0 = Italy_DF/land/summer/LowLand_2neu.tga
Mount1 = land/summer/rom_swamps1.tga,2
Mount2 = land/summer/rom_mount0.tga
Mount3 = Italy_DF/land/summer/mount_top2.tga,2
Country0 = land/summer/bigcountry.tga
Country1 = land/summer/countries.tga
Country2 = land/summer/Dcountry.tga
Country3 = land/Pacific/ChichiLand.tga
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crimar - 18.08.2008
reflected Wrote:After a bit of color adjustment on the 2 bob fields file, the LAL__Normandy map looks fantabulous with the combo of these textures (even from higher altitudes)
Thanks. Works very well !
In the same way, have you found the good combo of textures for Asheshouse 's France map and Canonuk's Channel map ?
I have tried some combo, but never with a good result like you.
- wildcatEAF51 - 18.08.2008
nice fall tree try to do less gold and use some brown
- reflected - 18.08.2008
Yes Crimar, I have a combo for Canon's map too. I'll post it when I get home. Although I had to adjust the colors of the bob_fields textures so that they fit well with the other in-game textures. I don"t know wether the stock bob textures will look this good or not.
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crimar - 18.08.2008
Ok. Thank you reflected !
- reflected - 18.08.2008
crimar Wrote:Ok. Thank you reflected !
no problem!
Here's my combo for Canon's Channel map:
[FIELDS]
LowLand0 = land/summer/bob_fields_1.tga,2
LowLand1 = land/summer/rom_fields_LowLand2.tga,-2
LowLand2 = land/summer/bob_fields_1.tga,-1
LowLand3 = land/summer/bob_fields_1.tga,-1
MidLand0 = land/summer/bob_fields_1.tga
MidLand1 = land/summer/bob_fields_2.tga
MidLand2 = land/summer/rom_fields_LowLand2.tga
MidLand3 = land/summer/bob_fields_1.tga
Mount0 = land/summer/rom_mount0.tga
Mount1 = land/summer/sk_fields_mount2.tga,2
Mount2 = land/summer/bob_fields_2.tga
Mount3 = land/summer/rom_swamps1.tga
Country0 = land/Pacific/fields_kevtungatt2.tga
Country1 = land/summer/whitechalk.tga,2
Country2 = land/summer/rom_fields_MidLand0.tga
Country3 = water/rom_fields_Beach.tga,2