All-Aircraft-Simulations
Carrier Catapult mod version b4 (updated 3/14/2009) - Printable Version

+- All-Aircraft-Simulations (https://allaircraftsimulations.com)
+-- Forum: IL2 Work In Progress MODS Download & Discussion (https://allaircraftsimulations.com/forumdisplay.php?fid=268)
+--- Forum: WIP-BETA-MODS DOWNLOAD (https://allaircraftsimulations.com/forumdisplay.php?fid=309)
+--- Thread: Carrier Catapult mod version b4 (updated 3/14/2009) (/showthread.php?tid=59740)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17


- duffys tavern - 11.03.2009

Well said.


- Beowolff - 11.03.2009

plus 1...

:wink:


- Fireball - 11.03.2009

Thanks for all the input on this!

I am trying to get this (in its default configuration) as historically correct as possible. And to that end, if anyone has any information, links, etc., I would certainly appreciate it.

The most concrete piece of info that I've found so far is a paragraph in this link:

http://www.auf.asn.au/magazine/seafires2.html

Quote:The hydraulic catapults in the light fleet carriers had only enough boost to accelerate a Sea Fury, at maximum weight of 6650 kgs with a full load of external stores, to about 65 knots so a wind down the deck of a least 30 knots was required for the laden aircraft to attain a minimum flying speed. Some of those carriers were pushing to steam at 22 knots, particularly when in need of a hull clean, so light wind conditions added another unfavourable variable to the launch prognosis. Take-off safety speed was not a term often bandied about.

The weight of a fully-loaded F4U is about the same as the 6650 kgs of the fully-loaded Sea Fury, so in the version I'm working on now I'm using that as my benchmark: To get a fully-loaded F4U, 100% power (non-WEP), 120% mixture, up to approx 65 knots on a no-wind static carrier.

For launching heavy loads in dogfight servers without moving carriers, I plan to have an optional 'CatapultBoost' parameter that the mission builder can include in the mission file, that will add about 30 knots to the power of the catapult.

As for the framerate hits a few (hopefully its just a few) people are having, I really don't have an answer yet as to what could be causing it.

Fireball


- Ramstein - 11.03.2009

Fireball Wrote:Thanks for all the input on this!

........

As for the framerate hits a few (hopefully its just a few) people are having, I really don't have an answer yet as to what could be causing it.

Fireball

Those with computer frame rate problems need to give their systems specs and take it to the
IL2 Technical Help part of the forum...
IMHO


ummmmm - ijustneedmods! - 11.03.2009

can you please make it a self installer? i cant use .rar files do to something that happend to my computer.


- VF-51_Cobraj - 11.03.2009

The reason most files are zipped is because it makes it smaller plus some sites will not host a .exe file for security reasons.

Do you have WinRar? I can post the link later on if you don't.


Re: ummmmm - Boris The Spider - 11.03.2009

ijustneedmods! Wrote:can you please make it a self installer? i cant use .rar files do to something that happend to my computer.
You can configure Winzip to open .rar files. Go to Options/Configuration/System and click the Associations button and check RAR(Winrar).

As for an installer, I just drag-n-dropped the folder into my MODS folder and it works like a charm.


Hope that helps.


- VF-51_Cobraj - 11.03.2009

Boris is correct too if you use Winzip that is also an option.

WinRar link here:

http://www.download.com/WinRAR/3000-2250_4-10745708.html


- jag fel - 11.03.2009

some troubles with rwd8 and storch ( watch the video ) , but very good mod

here is a little video ( no music because of copyrights on youtube -_- )




- -)-MAILMAN- - 11.03.2009

VF-51_Cobraj Wrote:Mailman can you list your system specs. I'll have a look. I haven't noticed any frames drop other then the one you get from shippack. I have a higher end system so I guess maybe I we need to hear from others with FPS issues with this MOD not any MOD.

List what MODs you have installed too please and version. 4.09b1m? or 08?


ALso what are your FPS with and without Cat mod installed on the same mission and time.


I have the AAA Community Installer v1.1 & switcher installed with the mods that came with the installer. I have some of them turned off (placed a - in front of the name):

-BritishReticlesMod
-Cockpits_BF_109F_Default
-Flushys_cloudmod_v1
-FMB

MODS that I have added:

P-39_US Gunsight
National Markings
Speedbar
-CarrierCatapult_b2 (as you can I currently made this mod inoperable)

config.ini file:

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Mods]
SpeedbarUnits=2
SpeedbarSpdKMH=1
SpeedbarSpdMPH=1
SpeedbarSpdKnots=1
SpeedbarAltMeters=1
SpeedbarAltFeet=1

[quick]
Custom0=Bessarabia
Custom1=MTO
Custom2=NWEurope
Custom3=The_Slot_1-44
Custom4=vol_ItalyAfricaGreece

Windows XP Professional Service Pack 3
AMD Dual Core 4200+
2048 MB RAM
XFX NVIDIA GeForce 9600GT 512 MB RAM
Sound Blaster Audigy 2 ZS
LG W2252TQ (Digital) @ 1680 x 1050

Catapult MOD On - frame rate is approximately 1FPS when spawning and last for about a minute.
Catapult MON OFF - frame rate reaches 35 FPS when spawning


- straswa - 11.03.2009

Awesome mod, great work!


- Stanger - 11.03.2009

I have np frame rate issue. It is the same with or without. Jug takes off nicely. Remember as in the instructions no input of controls untill your wheels have cleared the deck. Great mod.


- Guest - 12.03.2009

I was one of those who posted about frame-rate drop earlier.
I would like to correct my earlier post - my fps drop is NOT - repeat, NOT related to this mod.
I'm having an issue with some adware/malware that seemed to kick in at the same time I first used this mod. After uninstalling the catapult mod, I am still occasionally getting this massive fps-hit, but it has nothing to do with the catapult mod.
Just thought I'd clear that up. :wink:


- VF-51_Cobraj - 12.03.2009

bigbossmalone
That is good news for the MOD but sorry your having troubles. I had the same issues a few times before one was my anti-virus decided the computer was idol and started doing a scan. I have had page-filing compress also once before that killed my FPS once and awhile. I had Windows Defender set to scan when idol and that as started to scan when IL-2 was running. So I hope you can figure it out. When it happens, tab out of IL-2 or hit windows key, and do a Control/Alt/Delete and look at processes. Google an unknown processes and find your problem that way.

S!


Regards,

=Cobraj=


Re: Carrier Catapult mod - Rockcoons - 12.03.2009

Terrific work! Downloading now.