pe-8 bomber cockpit mod? mission building mod? - monster383 - 29.10.2007
Hi jolly. Well if I could have my wish it would be to have the pe-8 bomber with cockpit and gunner position mods.
Also it would be nice to get a mod that would enable you to raise any object other than just lights,,smoke etc.
I picture runways hovering 500 feet off ground. You could make some really neet obstacle courses and tunnel type structures this way. Why would I want to do that you ask. Why not? :-)
- Guest - 29.10.2007
The PE-8 is underway !
& Yeh sounds fun -i guess its another thing to look into -give us some time & we'll try it out but im not sure its really very possible for us to do
:wink:
~S~
- Daiichidoku - 29.10.2007
an FMB mod would be awesome
ive thought of this myself, im sure racers have too (though they do amazing things already)
this would also mean active objects like AAA batteries could be "placed" on buildings, certain terrain features...and so much more
best sig ive seen n some time
- monster383 - 29.10.2007
Daiichidoku Wrote:this would also mean active objects like AAA batteries could be "placed" on buildings, certain terrain features...and so much more
best sig ive seen n some time
Ya that would be ,,,hhmm,,how do you say it? @#$%#% awesome!!! :-)
- RAF_Loke - 30.10.2007
It was requested in this thread with a cockpit suggestion :wink:.
- fly_zo - 30.10.2007
ahhh FMB,
thanks to excellent guiding by fellow FMB addict i was able to increase view distance for fires and smoke but Crimea Rock1 seams to be tough one for me .... any advice please?
And one more thing , do i need prog. like 3dmax for opening certain tga files ? ( would like to change color of the metal runway)
~S~
Z
- fabianfred - 30.10.2007
for ages on the ubi forums I have been asking if it is possible to have a time-out/delay start on the fire and smoke objects?
and also if the ship sinking time can be increased by at least a factor of five....?
- Bee - 30.10.2007
fly_zo Wrote:ahhh FMB,
thanks to excellent guiding by fellow FMB addict i was able to increase view distance for fires and smoke but Crimea Rock1 seams to be tough one for me .... any advice please?
And one more thing , do i need prog. like 3dmax for opening certain tga files ? ( would like to change color of the metal runway)
~S~
Z
If you know what the .tga file is called and it's pathway, you can probably do this without opening the original. As an example, put the line: 3DO/Cockpit/Bf-109E-7/Bf109E4Equipment.tga into your Filelist, then make a Bf-109E-7 folder in your 3DO/Cockpit folder and place a blank white .tga titled Bf109E4Equipment.tga in there.
Fire up the game and you will see some part of the 109 cockpit components 'reskinned' with this new tga. I think the same thing must be the case with the runway skins. Just need to find the name and pathways. the size and content of the .tga you can work out through trial and error.
I had a sniff around the various forums and found these references. None that mention metal runways though, but interesting nonetheless.
effects/Materials/GroundExp.tga
effects/Materials/SmokeA.tga
effects/Materials/SmokeATrail2.tga
effects/Materials/WaterSplash.tga
effects/Materials/fireA0.tga
Might be able to make bigger and better effcts though.
- fly_zo - 30.10.2007
Yup bee,
this part:"the size and content of the .tga" is troubling me , i probably could swap metal material with grass or earth ones but ....
what the h*ll i just want to know why i could not open those files in general.
thanks for advice it will become handy ...
Z
- Neil Lowe - 30.10.2007
Quote:i was able to increase view distance for fires and smoke
Awright
Hows this done? So many objects could use this mod. Some props could use this too. (Late Spits/Migs etc)
Fellow FMB addict here too 8)
Cheers, Neil
- fly_zo - 30.10.2007
Neil Lowe Wrote:Quote:i was able to increase view distance for fires and smoke
Awright
Hows this done? So many objects could use this mod. Some props could use this too. (Late Spits/Migs etc)
Fellow FMB addict here too 8)
Cheers, Neil
PM your mail
Z
- Daiichidoku - 30.10.2007
ok, no PMs u bastiges!
im keen to learn whatever FMB tweaks i can
- Guest - 30.10.2007
im going to take a guess and say mmm conf.ini - although im often wrong lol
- Daiichidoku - 30.10.2007
fix your sig size for BW considerations Hippy, or i will be forced to ban you from forum
- fly_zo - 30.10.2007
Daiichidoku Wrote:ok, no PMs u bastiges!
im keen to learn whatever FMB tweaks i can
Well how else i'm supposed to send him files?
Ok here is how to increase visibility for smoke/fire:
you need this files:
WhiteSmoke.mat
WhiteSmokeFar.mat
WhiteSmokeTrail.mat
burnfire0.mat
put them in :
files\Effects\Materials\
Now open every file and edit line: VisibleDistanceFar with desired distance
VisibleDistanceFar 50000.0
Add to filelist.txt
Effects/Materials/WhiteSmoke.mat
Effects/Materials/WhiteSmokeFar.mat
Effects/Materials/WhiteSmokeTrail.mat
Effects/Materials/burnfire0.mat
Caution!!! This is very FPS sensitive
Learned this from "Lowfighter"
if in need for files PM me
Z