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possible or not? - Printable Version

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possible or not? - fabianfred - 06.11.2007

to change the ship sinking times to make them at least five times longer

and to have a delay start on the fire/smoke/light objects?


- Vpmedia - 07.11.2007

related request: smaller ships could be sinked w gunfire again


Re: possible or not? - Fisneaky - 07.11.2007

fabianfred Wrote:to change the ship sinking times to make them at least five times longer

and to have a delay start on the fire/smoke/light objects?

Bear in mind that the combat element of this sim is still part of a game. Would you be prepared for coop (or DF) missions to last five times as long? I don't think people would be too happy to sit around waiting for shipping kills to register.


- Daiichidoku - 07.11.2007

this is where scalability comes into it;

if a 5x longer ship time can be had, at max adjustment, and can reduced to std time..or even accel time

THAT rules

failing that, a toggle for normalsink/5xsink


Re: possible or not? - fabianfred - 07.11.2007

Fisneaky Wrote:
fabianfred Wrote:to change the ship sinking times to make them at least five times longer

and to have a delay start on the fire/smoke/light objects?

Bear in mind that the combat element of this sim is still part of a game. Would you be prepared for coop (or DF) missions to last five times as long? I don't think people would be too happy to sit around waiting for shipping kills to register.

the kill registers as soon as damage sufficient to sink the ship is caused...you get the 'ship sunk' message..even though the ship takes a while to disappear beneath the waves

It's just that they all sink far too quickly for a realistic effect