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smoke/fire distance mod also for FMB trees Object list? - Printable Version

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+---- Thread: smoke/fire distance mod also for FMB trees Object list? (/showthread.php?tid=51175)



smoke/fire distance mod also for FMB trees Object list? - miker8 - 10.11.2007

Hi, Fly_zo, I know youre verry bussy with the map mods, however I got a question about that magnificent smoke/fire distance mod. of yours, is it also possible to have such a mod also for the additional trees ..for example the palmtrees found in FMB Objects list ? I'm already using youre modded New Guinea map with white beaches for a campaign , had to use lots of palmtrees to detail an airbase on an island and it looks good, but FMB added 'trees ' in Objects list are disappearing [default] too fast in short distance -[plz click on image below] - , so if you have or find a solution for that, then that would be great ,.... sure when its too much time consuming just ignore my request,

with regards miker8


[Image: zoranpicske5.th.jpg]


Re: smoke/fire distance mod also for FMB trees Object list? - fly_zo - 10.11.2007

miker8 Wrote:Hi, Fly_zo, I know youre verry bussy with the map mods, however I got a question about that magnificent smoke/fire distance mod. of yours, is it also possible to have such a mod also for the additional trees ..for example the palmtrees found in FMB Objects list ? I'm already using youre modded New Guinea map with white beaches for a campaign , had to use lots of palmtrees to detail an airbase on an island and it looks good, but FMB added 'trees ' in Objects list are disappearing [default] too fast in short distance -[plz click on image below] - , so if you have or find a solution for that, then that would be great ,.... sure when its too much time consuming just ignore my request,

with regards miker8

Hi, miker Big Grin first must point out that was Lowfighters mod i just posted it cos he wasn't member here at the time ....

Now , first thing i tried was apply same mod on awful Crimea rock ( cliffs) object with minimal success so i guess it is different with objects than with smoke/fire.

I pray every day that someone prove me wrong on this ....

all the best,

Z


- Seasick - 11.11.2007

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- fly_zo - 11.11.2007

[quote="Seasick"]I


- lowfighter - 11.11.2007

Yep that would be cool especially with the treeline. Treebroad is visible from some 7000m. The small tree can be made more visible (maybe 3-4000m I didn't measured) by simply changing the visibledistance (which was set to very small value in the mat file) ... But the treeline, 10 virtual pints of beer from me for such a mod! !!
If you solve treeline problem, you solve all other objects visibility distance, I've been trying like crazy right at the beginning.
Keep posting!


- lowfighter - 12.11.2007

Maybe the whole visibility parameters are encoded into the .msh (mesh) files. I'm sure the .msh contains SEVERAL meshes of the object according to distance. Also instructing which skin (HI,LO etc) to use with which mesh. Take that big japanese temple, place it in FMB then move away from it. It suddenly jumps from a 3d structure to a 2D(flat) structure. That's when the mesh is changing. In my first attempts I thought it was related to skins so what I did, I took the skinHi and copied it in the files/...directory. Then I place in same directory the same file but renamed skinLo and SkinMid. So that the game would use the high resolution skin regardless of distance. But of course it didn't work because the mesh itself changed with the distance.
Anyone opened any mesh file and with which program?

Edit: I think it's easy to check if the distance info is contained in the .msh files. Take .msh of treebroad, and make it act as the .msh of the treeline (maybe changing skin names in the mesh file too). Of course poor treeline will look terrible (unless giving some error of course) , but either visibility increases which means it's determined by the .msh or visibility stay the same which proves the contrary. I'll do this test today...


- miker8 - 12.11.2007

Lowfighter, first my apolligy making mistake about that great smoke distance mod, next I think youre verry modest, cose you are the first one who started mapmodding on the AAA_Forum and therefore are the innitiator of the great mapmodes to come, and I personally want to credit and thank you for that. ....with high regards Miker8