FAST giro 109G spiral spinner! - Printable Version
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FAST giro 109G spiral spinner! -
Paulo Hirth - 14.11.2007
Is possible make a MOD to do fast velocity to spiral spinner 109G/K?
will be a great improvement to 109G :roll:
- HH_Cipher - 14.11.2007
Yes, i know what you mean. Possibly for the M.C's Bf's Fw's and the He-111
- Klemm - 14.11.2007
It would be great to try out what happens if the propeller didnt turn into 'disc-mode' after the startup, i.e. it would be only spinning faster (like the real thing!).
I wonder if there would be rendering errors or the load on the graphics card would become too much. Maybe it would be a great effect, but maybe we would still be able to see the blades spinning and not the disc-effect from real life. Dunno. I just hope it can be tried out.
- Fisneaky - 14.11.2007
Klemm Wrote:It would be great to try out what happens if the propeller didnt turn into 'disc-mode' after the startup, i.e. it would be only spinning faster (like the real thing!).
I wonder if there would be rendering errors or the load on the graphics card would become too much. Maybe it would be a great effect, but maybe we would still be able to see the blades spinning and not the disc-effect from real life. Dunno. I just hope it can be tried out.
Well whatever fps you get there will still be a "strobe" effect - like watching film where the prop will appear to reverse or stand still.
- Klemm - 15.11.2007
Fisneaky Wrote:Klemm Wrote:It would be great to try out what happens if the propeller didnt turn into 'disc-mode' after the startup, i.e. it would be only spinning faster (like the real thing!).
I wonder if there would be rendering errors or the load on the graphics card would become too much. Maybe it would be a great effect, but maybe we would still be able to see the blades spinning and not the disc-effect from real life. Dunno. I just hope it can be tried out.
Well whatever fps you get there will still be a "strobe" effect - like watching film where the prop will appear to reverse or stand still.
Only if the refresh frequency of the monitor and/or frame rate of the game match the prop spinning speed. But why not try it out? (But I'm sure that this would be very difficult to code!)
- VT-51_Razor - 16.11.2007
It would also be nice to allow the prop to slow down at a slower rate than it does now at shut down. When you pull the mixture off on a big Pratt, the prop takes several seconds to slow down and stop.