[MAPS] TUTORIALS - fly_zo - 25.11.2007
Revoked and new textures how to
by
boomrang & uf_josse ... thanks guys
french:
http://opfortitude.free.fr/tutotext.pdf
english:
http://lespotesajosse.free.fr/Newtextures-tutorial.pdf
- Vpmedia - 26.11.2007
You will also need to create your own textures:
http://www.tutorialized.com/view/tutori ... shop/29973
- uf_josse - 28.11.2007
here is the translation of Boomerang's textures tutorial...
Translation made for me by my friend St
- JV69_BADA - 28.11.2007
Static objects' adresses library version a1
http://files.filefront.com/actors+stati ... einfo.html
will be updated asap
- boomrang - 28.11.2007
JV69_BADA Wrote:Static objects' adresses library version a1
http://files.filefront.com/actors+stati ... einfo.html
will be updated asap
congratulation great work thx
hock:
- Vpmedia - 29.11.2007
this info was posted in another topic by LAL_RONE:
Influence fps by turning off auto generated trees and playing with texture quality (examples in bold):
LowLand1 = land/summer/fields_midland_ian.tga,2
texture, 2 : the texture is zoomed. Quality is poor. Generated trees are absent.
LowLand1 = land/summer/fields_midland_ian.tga,-2
texture, -2 : the texture is unzoomed. Quality is very high. Generated trees are absent.
LowLand1 = land/summer/fields_midland_ian.tga
texture : the texture is normal. Quality is average. Generated trees are present.[/quote]
- lowfighter - 30.11.2007
Hi BADA, what is the use of it? :? :? :?
JV69_BADA Wrote:Static objects' adresses library version a1
http://files.filefront.com/actors+stati ... einfo.html
will be updated asap
- JV69_BADA - 06.12.2007
First "prototype" of RGB vs Height data, especially for working with 3DEM software
http://files.filefront.com/rgb+vs+haute ... einfo.html
-
deSAD - 10.12.2007
It's
NO 'tutorial', but maybe be of use to 'mapmoders' :roll:
High resolution National Geographic Maps (size: 33.58 MB)
- asheshouse - 10.12.2007
JV69_BADA Wrote:First "prototype" of RGB vs Height data, especially for working with 3DEM softwarel
Many thanks. That nicely covers all of the range up to the highest point in Belgium (694m).
- fly_zo - 10.12.2007
deSAD Wrote:It's NO 'tutorial', but maybe be of use to 'mapmoders' :roll:
High resolution National Geographic Maps (size: 33.58 MB)
Thank you m8
z
- asheshouse - 14.12.2007
Here is a reference to a brief tutorial on preparing map_h.tga using SRTM data.
viewtopic.php?p=14374#14374
Re: TUTORIALS - zino1 - 17.12.2007
fly_zo Wrote:Revoked and new textures how to
by boomrang & uf_josse ... thanks guys
french:
http://opfortitude.free.fr/tutotext.pdf
english:
http://lespotesajosse.free.fr/Newtextures-tutorial.pdf
The tutorial says to go to
IL-2 Sturmovik 1946/files/maps
- asheshouse - 17.12.2007
zino1
Yes -- you should make a /files/maps folder
in this you will have sub-folders for any new or modded maps and also for any new textures.
The paths to all of the new files in these folders needs to be included in filelist.txt
Any new or modded maps need to be listed in all.ini so as to appear in the Load Map menu in FMB
Bridge Building in FMB - asheshouse - 20.12.2007
Its all in this post
viewtopic.php?p=16246#16246