All-Aircraft-Simulations
[MAPS] TUTORIALS - Printable Version

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+--- Thread: [MAPS] TUTORIALS (/showthread.php?tid=51400)

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[MAPS] TUTORIALS - fly_zo - 25.11.2007

Revoked and new textures how to

by boomrang & uf_josse ... thanks guys Big Grin

french:

http://opfortitude.free.fr/tutotext.pdf

english:

http://lespotesajosse.free.fr/Newtextures-tutorial.pdf


- Vpmedia - 26.11.2007

You will also need to create your own textures:

http://www.tutorialized.com/view/tutori ... shop/29973


- uf_josse - 28.11.2007

here is the translation of Boomerang's textures tutorial...

Translation made for me by my friend St


- JV69_BADA - 28.11.2007

Static objects' adresses library version a1 Big Grin

http://files.filefront.com/actors+stati ... einfo.html

will be updated asap


- boomrang - 28.11.2007

JV69_BADA Wrote:Static objects' adresses library version a1 Big Grin

http://files.filefront.com/actors+stati ... einfo.html

will be updated asap

congratulation great work thx Confusedhock:


- Vpmedia - 29.11.2007

this info was posted in another topic by LAL_RONE:

Influence fps by turning off auto generated trees and playing with texture quality (examples in bold):

LowLand1 = land/summer/fields_midland_ian.tga,2
texture, 2 : the texture is zoomed. Quality is poor. Generated trees are absent.

LowLand1 = land/summer/fields_midland_ian.tga,-2
texture, -2 : the texture is unzoomed. Quality is very high. Generated trees are absent.

LowLand1 = land/summer/fields_midland_ian.tga
texture : the texture is normal. Quality is average. Generated trees are present.[/quote]


- lowfighter - 30.11.2007

Hi BADA, what is the use of it? :? :? :?



JV69_BADA Wrote:Static objects' adresses library version a1 Big Grin

http://files.filefront.com/actors+stati ... einfo.html

will be updated asap



- JV69_BADA - 06.12.2007

First "prototype" of RGB vs Height data, especially for working with 3DEM software

http://files.filefront.com/rgb+vs+haute ... einfo.html


- deSAD - 10.12.2007

It's NO 'tutorial', but maybe be of use to 'mapmoders' :roll:

High resolution National Geographic Maps (size: 33.58 MB)


- asheshouse - 10.12.2007

JV69_BADA Wrote:First "prototype" of RGB vs Height data, especially for working with 3DEM softwarel

Many thanks. That nicely covers all of the range up to the highest point in Belgium (694m).


- fly_zo - 10.12.2007

deSAD Wrote:It's NO 'tutorial', but maybe be of use to 'mapmoders' :roll:

High resolution National Geographic Maps (size: 33.58 MB)


Thank you m8 Big Grin

z


- asheshouse - 14.12.2007

Here is a reference to a brief tutorial on preparing map_h.tga using SRTM data.
viewtopic.php?p=14374#14374


Re: TUTORIALS - zino1 - 17.12.2007

fly_zo Wrote:Revoked and new textures how to

by boomrang & uf_josse ... thanks guys Big Grin

french:

http://opfortitude.free.fr/tutotext.pdf

english:

http://lespotesajosse.free.fr/Newtextures-tutorial.pdf



The tutorial says to go to

IL-2 Sturmovik 1946/files/maps


- asheshouse - 17.12.2007

zino1
Yes -- you should make a /files/maps folder
in this you will have sub-folders for any new or modded maps and also for any new textures.
The paths to all of the new files in these folders needs to be included in filelist.txt
Any new or modded maps need to be listed in all.ini so as to appear in the Load Map menu in FMB


Bridge Building in FMB - asheshouse - 20.12.2007

Its all in this post

viewtopic.php?p=16246#16246