New planes don't show up in FMB - Chebawookie - 26.11.2007
How do I add the new flyables to the Home Base object in FMB?
- Senshi - 26.11.2007
Simply edit the .mis-file manually in the end if they planes don't show up in the FMB.
In
this thread we had this explained quite in detail (but it's in German).
Here a short instruction in English:
If you open the .mis file after you have placed some Homebases in the FMB, added a plane (e.g. He-111 H6) and saved it, you will see something like this
[BornPlaceX] (X is a number from 0 upwards, just a count if you have multiple bornplaces)
He-111H6 or something
Now you just enter the aircraft codes of the desired planes here (be careful, it HAS to be the exact aircraft code which is used by the game!)
To find these aircraft codes quicker, I made a simple text file which lists all the AI aircraft codes ordered in Axis/Allies and amphibic/landbased/carrierbased
Avaible
here
It's also in German, but the aircraft codes are the same, and I'm sure you'll manage to understand the German headlines
For example a code I used for a map where I had added all AI planes before anyone thought about modding IL2, which has the planes split up on several bornplaces:
Code:
[BornPlace0]
B-17D
B-17E
B-17F
B-17G
B-24J-100-CF
B-25C-25NA
B-25G-1NA
B-25H-1NA
B-25J-1NA
B-29
BlenheimMkI
BlenheimMkIV
C-47
DB-3b
DB-3F
DB-3M
DB-3T
IL-4
L2D
Li-2
Pe-8
SB_2M-100A
SB_2M-103
[BornPlace1]
BuffaloMkI
GladiatorMkI
GladiatorMkII
P-36A-3
P-36A-4
P-80A
R-10
Su-2
TBF-1
TBF-1C
TBM-3
Tu-2S
U-2VS
AvengerMkIII
[BornPlace2]
BuffaloMkI
MXY-7-11
PBN-1
MBR-2-AM-34
A6M2-N
Ar-196A-3
MBR-2-AM-34
H8K1
[BornPlace3]
BuffaloMkI
BlenheimMkI
BlenheimMkIV
FW-200C-3U4
Ju-52_3mg4e
Me-323
G4ME2
Ki-46-Otsu
Ki-46-Otsu-Hei
Ki-46-Recce
Ki-21-I
Ki-21-II
Me-210Ca-1
Me-210Ca-1ZSTR
Hs-129B-3_Wa
Hs-129B-2
B5N2
B6N2
[BornPlace4]
BuffaloMkI
MXY-7-11
PBN-1
MBR-2-AM-34
A6M2-N
Ar-196A-3
MBR-2-AM-34
H8K1
[BornPlace5]
BuffaloMkI
MS406
MS410
MS-Morko
Fi-156 Storch
Fw-189A-2
Ki-27-Ko
Ki-27-Otsu
A5M4
MC-200series1
MC-200series3
MC-200series7
MC-200series7FB
MC-202
MC_202_XII
[BornPlace6]
B-17D
B-17E
B-17F
B-17G
B-24J-100-CF
B-25C-25NA
B-25G-1NA
B-25H-1NA
B-25J-1NA
B-29
BlenheimMkI
BlenheimMkIV
C-47
DB-3b
DB-3F
DB-3M
DB-3T
IL-4
L2D
Li-2
Pe-8
SB_2M-100A
SB_2M-103
BuffaloMkI
GladiatorMkI
GladiatorMkII
P-36A-3
P-36A-4
P-80A
R-10
Su-2
TBF-1
TBF-1C
TBM-3
Tu-2S
U-2VS
AvengerMkIII
MXY-7-11
PBN-1
MBR-2-AM-34
A6M2-N
Ar-196A-3
MBR-2-AM-34
H8K1
[BornPlace7]
BuffaloMkI
MS406
MS410
MS-Morko
Fi-156 Storch
Fw-189A-2
Ki-27-Ko
Ki-27-Otsu
A5M4
MC-200series1
MC-200series3
MC-200series7
MC-200series7FB
MC-202
MC_202_XII
MXY-7-11
PBN-1
MBR-2-AM-34
A6M2-N
Ar-196A-3
MBR-2-AM-34
H8K1
BlenheimMkI
BlenheimMkIV
FW-200C-3U4
Ju-52_3mg4e
Me-323
G4ME2
Ki-46-Otsu
Ki-46-Otsu-Hei
Ki-46-Recce
Ki-21-I
Ki-21-II
Me-210Ca-1
Me-210Ca-1ZSTR
Hs-129B-3_Wa
Hs-129B-2
B5N2
B6N2
If you want, you can just copy the code above, but this is the last step before you finish your mission! Everytime you save your map in the FMB, the FMB deletes all AI plane entries from the [bornplaceX]-parts :/
The planes which don't have a cockpit installed are also flyable, but only with external cameras. You once have to start with a plane with a cockpit, then you can choose any other plane. After starting, just press "F8" and you can fly with the normal FM without problems (complex motor management, gears, flaps, radiators, everything works fine).
Hope it helps
Senshi
- Chebawookie - 26.11.2007
Yes that makes complete sense, Thank You
- Chebawookie - 26.11.2007
Hmmm, well I tried what you said but I got a view of the world in a weird letterbox kind of setup and could access the plane by hitting F2 but couldn't control it, strange and I had wanted to make the big flying boat take-off from water like in the Italy map but I guess that won't work unless there's a dedicated sea-runway not from runway4. I'll have to experiment with it.
- Stuka - 27.11.2007
I'm a bit confused by this thread topic. The new planes(with modded cockpits) should show up by default in your FMB Homebase object. What Senshi is showing is how to add AI AC (no cockpits, flown from exterior). If your wishing to fly AI AC, then you must first choose a flyable ac, spawn at airbase and move joystick, then go back to plane list and choose cockpitless plane, Then it will be controlable.
Also "online Italy Map" has several water born bases.
- 5AF<17RS>Flatspin - 29.11.2007
For me, I have the "switcher" and couldn't figure out why the modded planes weren't showing up, until I noticed that I was building missions in the unmodded version of the game. Build the mission in the modded version and all should be well.