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More entrys for eventlogs possible? What could be added? - Printable Version

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+---- Thread: More entrys for eventlogs possible? What could be added? (/showthread.php?tid=52059)



More entrys for eventlogs possible? What could be added? - letku - 14.01.2008

Saw this in a forum of one onlinewar discussion page.
Quote:"Oleg has refused several requests over the years to place in the log file all unit location coordinates at the end of the mission."

This would probably help a lot of people in onlinewars to get more accurate feedback from missions.
Does anybody know if it could be done with a mod?

What else could be important to be logged, any ideas?
What about pilots parachuting coordinates logged in eventlog?


Re: More entrys for eventlogs possible? What could be added? - JAMF - 14.01.2008

letku Wrote:What about pilots parachuting coordinates logged in eventlog?
Should make it possible to have an airbase being captured after it has been reduced to nn%. Is it possible to take a DC3/Ju52/etc. and drop airborne infantry? It should make it possible for strategic planning.


- Huxley_S - 14.01.2008

Some kind of gunnery accuracy stats would be great!


- letku - 17.01.2008

Airbase capture with paratroopers would be great but don't know how it would drop fps-rates in dogfight missions with a lot of planes in server?

In co-op it slows a lot but could it be that a dogfight mission could be less stressful?
Anybody tested what happens in dogfight with 18 paras out of C-47 or ju-52?


- Trooper117 - 17.01.2008

You may be able to drop para's on an airfield, but that doesn't mean to say they have captured it.. There would have to be a system worked out to determine what weapons they employ etc, also, out of necessity paratroopers jump with pretty light scales.. I think if any testing is carried out it will need to be with alot more troops.. 18 guys landing on a defended airfield will not make much of an impression.


- JAMF - 18.01.2008

In this case I would say performing a symbolic drop (8 chutes?) on a sufficiently reduced airfield could be considered a capture/neutral/contested airfield, depending on damage and random factor (dice throw like in hex games. Think V4Victory). I think it would be enough of a feat to manage to succesfully get a transport over an airfield. It shouldn't be neccessary to bring systems to their knees with xx parachutes floating down. Smile