All-Aircraft-Simulations
NEW Destruction mod........ - Printable Version

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+--- Thread: NEW Destruction mod........ (/showthread.php?tid=52119)

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NEW Destruction mod........ - fabianfred - 17.01.2008

http://www.4shared.com/account/dir/4397 ... sions.html

the file is "destroy".........


Now using the new files.sfs from the 4.09bm patch which includes the objects from the slovakia maps etc.

install here:

C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\MODS\destruction\com\maddox\il2\objects

this is original destruction mod made by Lal_Rone....and additional stuff added

the net shelters and boxes etc. which he made easier to destroy are there......

also I have made the trees harder to destroy...they used to all disappear in a puff of dust when an explosion was anywhere near....now they will still be destroyed...as each clump is hit...

some of the airport and factory brick/concrete buildings have been hardened (since these are most often targets of ground attack....not ordinary houses).....because before they were often too easy to destroy....not just the ones hit but all in the area would die in sympathy...(this obviously needs some tweaking to get right as blast damage had some effect..)

ships AA guns are more easily destroyed by gun/cannon fire and explosions of bomb or rocket

just as an example of the files:....

[buildings.House$FurnitureTree2]
Title TreeType2
MeshLive 3do/Tree/Tree2.sim
MeshDead
Body WoodMiddle
Panzer 0.75 //0.17

the files I altered are the Panzer....the original setting I have left in (0.17).......on the right-hand side...and it is inactivated by the two // marks....... the new setting is the one to the left (.75)

so you can also have a go at altering them if you feel they are not to your satisfaction...

this is not FINISHED....so i will provide an update when i am satisfied with it

fabianfred


- fabianfred - 17.01.2008

I am still trying to adjust things to get them right.....

The large metal cranes should be little affected by blast damage...only a direct bomb hit should be able to destroy them (as the germans found out when trying to bomb the radar towers in the BoB)

the smallest AA guns on BB/DD ships are just a man with a machine gun....and ought to be easily wiped away by blast from a bomb or rocket attack

I haven't got around to trains yet....but the locomotives should be stronger than the carriages and trucks....although the flatbeds should take a beating


- fabianfred - 17.01.2008

needless to say........(but i'm saying it anyway...) this one has the correct 4.09bm static.ini.....so you shouldn't lose your new slovakia maps nor objects :wink:


- Bee - 18.01.2008

Brilliant stuff! It's great that this concept can be refined and made to work for 409. Even more so when it comes from one of our own, so to speak. Thanks FabianFred for all the hard work. Smile


- fabianfred - 18.01.2008

I have posted a newer version....DESTROYv2

this also includes the technics.ini........with hardened locomotives

and the chiefs.ini...... with the new and different trains and vehicle convoys (and Tractor)

I haven't added the Stationary.ini yet....because that only gives the stationary Tractor and nothing else


- I/JG1_Adler - 18.01.2008

What you mean with this way ...

C:\XXX\Ubisoft\IL-2 Sturmovik 1946\MODS\destruction\com\maddox\il2\objects

... i dont have this - must i create this way ???


- Guest - 18.01.2008

thank you for your good work fabian..glad to see this great mod wasn't forgetSmile..S! 8)


- fabianfred - 18.01.2008

I/JG1_Adler Wrote:What you mean with this way ...

C:\XXX\Ubisoft\IL-2 Sturmovik 1946\MODS\destruction\com\maddox\il2\objects

... i dont have this - must i create this way ???

If you are using the new Wrapper and its MODS folder...then yes...create the folder objects yourself......
..so in the MODS folder make a folder....destruction/com/maddox/il2/objects...
and put the .ini files there

I hope this helps you


- I/JG1_Adler - 18.01.2008

fabianfred Wrote:
I/JG1_Adler Wrote:What you mean with this way ...

C:\XXX\Ubisoft\IL-2 Sturmovik 1946\MODS\destruction\com\maddox\il2\objects

... i dont have this - must i create this way ???

If you are using the new Wrapper and its MODS folder...then yes...create the folder objects yourself......
..so in the MODS folder make a folder....destruction/com/maddox/il2/objects...
and put the .ini files there

I hope this helps you

thx i try it ...


- fabianfred - 18.01.2008

fabianfred Wrote:
I/JG1_Adler Wrote:What you mean with this way ...

C:\XXX\Ubisoft\IL-2 Sturmovik 1946\MODS\destruction\com\maddox\il2\objects

... i dont have this - must i create this way ???

If you are using the new Wrapper and its MODS folder...then yes...create the folder objects yourself......
..so in the MODS folder make a folder....destruction/com/maddox/il2/objects...
and put the .ini files there

I hope this helps you

to be ABSOLUTELY clear....

make a new folder in the MODS folder...name it 'Destruction'....open it and make a new folder...name it 'com'...open it and make a new folder...name it 'maddox'...open it and make a new folder....name it 'il2' ..... open it and make a new folder...name it 'objects'...open it and put the .ini files in there...


- I/JG1_Adler - 18.01.2008

Arrow all works fine = BIG THX 8)


- fabianfred - 18.01.2008

GREAT......check here now and then....in case I post any new versions Big Grin


- ROSOBORONEXPORTCORP - 18.01.2008

fabianfred Wrote:I haven't got around to trains yet....but the locomotives should be stronger than the carriages and trucks....although the flatbeds should take a beating

From an earlier thread:

First, it is important to realise that train cars consist of multiple parts: You can set fire to a freight wagon but if it has a steel frame and bogies the only effect will be to destroy the top part of the car.

For this reason trains were often hard to destroy, with even P-47 pilots trying to kill the drivers in the cab. At the same time a train can be derailed by a very small piece of debris.

The nice thing is that we can model both hit points and, using the armour values, resistance to small caliber weapons separately. So we can, for instance, make a flat car very vulnerable to 20mm and almost immune to light machine guns and at the same time have a passenger car be more vulnerable to light machine guns but still take as many 20mm hits as the flat car.

--------

I can get real figures for some of these cars if you want (including for the actual makes modeled in Il-2), but it will take time. Below are my guesses off the top of my head. They assume two to four weapons of the caliber and it is important to remember that 3 seconds is a long time in combat.

Engine
- The boiler consists of curved sheet steel often exceeding half an inch (>120mm) in thickness. It is thus impervious to anything but powerful armour penetrating cannons. In addition locomotives has an extremely heavy frame.
- damage may cause engine to loose power and can kill the cab crew (train drivers) but the boiler is unlikely to explode even after multiple 20mm runs (12-26 seconds) essentially requiring the use of bombs or rockets or multiple strafing runs by several cannon equipped aircraft.

Tender
- short, relatively heavy, often with metal sides it should be resistant to 7.62mm rounds but vulnerable to a protracted burst of 12.7mm (8 seconds) or 20mm cannons (2-3 seconds)

passenger cars
- designed to be light weight with thin sides and a weak frame. A moderate run with 7.62mm (>6 seconds) should light it on fire, alternatively a short run of 12.7mm (3 seconds) or a few quick hits from a 20mm (1-1.5 seconds).

box cars
- the cargo on top can be lit on fire but the box will take a while to be destroyed. The frame is of medium strength. :. A long run for 7.62mm (>8 seconds), slightly resistant to 12.7mm fire (>4 seconds) and even 20mm fire (>1.5-2.5 seconds).

ammo cars
- like box cars but with explosive contents :. vulnerable to extended (>3 seconds) impacts by 7.62mm, a short burst from 12.7mm machine guns (2 seconds?) or a very short burst (>0.75 seconds) from HE cannon.

fuel cars
- these have contents under pressure and thus tend to be durable, although once punctured they are flammable. Virtually immune to 7.62mm (>12-18 seconds), extended rung by 12.7mm (>4 seconds) or a moderate run by 20mm (2-3 seconds)

flat cars (cargo)
- flat cars are just the frame :. no effect without damaging the frames badly and little debris to cause a derailing. So lets say a long run (8-10 seconds) for the 7.62mm, an extended run for 12.7 (5 seconds) and a short run for 20mm (1.5-3 seconds)

several variations exist:
- (cargo and tanks) might break more easily due to asymmetric load? Alternatively it might have a heavier duty frame.
- (trucks) the trucks could catch fire, otherwise no differences.
- (AA cars) like a flatcar but with a gun crew, the guns would be durable but the crew could be easily killed (and not as easily replaced as with static AA guns)

Ideally some cars should catch fire long before the train stops moving (not sure if this is possible).


- spud - 18.01.2008

Half an inch isn't that thick. I have many .30 cal rifles, and I've put holes in 1/2 inch plate with AP rounds. A .50 cal BMG API will easily penetrate 1/2" at a several hundred yards, IMO.

Here's a pic I found:
[Image: ap19az.jpg]

Looks like .50 cal will penetrate over 1/2 an inch at 600 yards, a little shorter range if it's at an angle (not a problem with a cylindrical locomotive , some bulltes will almost always be normal tothe surface) Smile )


tater


- saunders1953 - 18.01.2008

fabianfred:

I tried the new wrapper.dll but it isn't creating the mods folder (I'll ask elsewhere about that problem), so I just have the "old" files\com\maddox\il2\objects. I assume I can swap your ships.ini & static.ini for the ones in there, correct?