All-Aircraft-Simulations
Arrestor cables - Printable Version

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+---- Thread: Arrestor cables (/showthread.php?tid=52235)



Arrestor cables - spud - 25.01.2008

Any idea if we can mod the force applied by them, or the amount they stretch? They are rediculous, planes should stop in a plane length or two.


- shakthamac - 25.01.2008

+1


- Hellzone - 25.01.2008

agreed, but more force means if your going fast it will yank and send you foward.


- VT-51_Razor - 25.01.2008

I complained to Oleg about this a long time ago. His response (back when he used to actually respond to the unwashed masses) was exactly what Hellzone said. He said that the force was exactly right. Well, if you watch the AI come aboard, you'll see the cable runout for them is just about what it should be, but they are touching down right at stall speed. Witness the wingtip vorticies right at touch down. Due to the nature of the sim and the limitations of the view system, we human pilots are rarely able to replicate the same finess as the AI, so we are usually too fast at touch down, causing the excessive cable runout. I think that Oleg is right, but in the interest of immersion and game play, I wish that he would have done it differently.


- spud - 25.01.2008

I've watched videos of many many ww2 traps, and I've not seen a single one even close to what happens 99.99999999999% of the time in PF. Course we have no LSO waving us off if we're too hot.

Course part of the problem is the CV should be steaming at 30 knots into a wind, so there should be at least 30 knots over the deck. It's rarely dead calm, so 35+ would be more common.

I've tried pretty damn hard to do proper approaches, right placement and alt at the break, etc. If I make a trap that looks like RL it's pure luck, and I've been shooting traps in F4Fs on virtual CVs for over 15 years.


- RAF_Leigh - 26.01.2008

i no of a few guys that can get really any plane down and they bring it right in on the stall speed and land it very good to watch (hard to replicate) heheh

Quote:Course we have no LSO waving us off if we're too hot.

wel we sorta do have one its with the light but they do nothing
[/quote]


- spud - 26.01.2008

Course when we chop the throttle we seem to float more than we should.


- Trooper117 - 26.01.2008

Well, here's a job for any enterprising modder out there.. Lets dream about them putting an LSO on deck!


- VT-51_Razor - 26.01.2008

Spud, why are you not flying around a carrier that is going 31 Kts?? The max speed for the Essex class and Illustrious is 31 Kts, and the Saratoga class can go 33 Kts. Your landings become a bit more tolerable at those speeds. If you wish to fly off a jeep carrier, you can alter the ,MIS file after creating the mission, and set the speed to achieve a more realistic wind over the deck. I use 38 Kts, and it is very doable. If you'd like, I can send you a few missions for you to try out.


- VT-51_Razor - 26.01.2008

Trooper117 Wrote:Well, here's a job for any enterprising modder out there.. Lets dream about them putting an LSO on deck!

I agree with this 100%!! I think that, just a guy standing there with his paddles out in a "roger" position, or maybe in the "cut" position would look really cool! He doesn't have to do anything, just stand there and look cool! :lol:

But then, if y'all can figure out how to do that, then that would probably mean that you've figured out how to attach objects to the carriers (moving ones, of course). And that would mean you've figured out how to put static aircraft on them too! That would be the cat's a$$!!! Big Grin


- Hellzone - 27.01.2008

static aircraft on a carrier should be easy. I could look into the whole how long the cable streches thing.


- genbrien - 31.07.2008

so... Is a LSO comming shortly.... :wink:


- stansdds - 01.08.2008

An LSO would be nice and a functional LSO would be great, but I expect that would require game engine code changes. As for the arrestor cables being made of elastic cord, yeah, they run out way more than the real ones. I'd like to see more realistic traps, but if I recall correctly Oleg mentioned that stopping player aircraft so rapidly would over stress the airframe and result in a crashed aircraft instead of a successful trap. Shorter traps would be nice as would barrier cables, but I don't know if it's possible.

A less "bouncy" Corsair would be nice too as the bounce issue was actually corrected by VF-17 while on their shake-down cruise with F4U-1's and the fix was incorporated into production aircraft during the F4U-1A production run. This would probably require a flight model modification and that is not going to happen.

Really wish Oleg had addressed these issues, but as my great-grandmother used to say, "you can wish in one hand and s**t in the other and see which one fills up first." Yeah, she really said that. :lol: