All-Aircraft-Simulations
Central Mediterranean map - Printable Version

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+--- Thread: Central Mediterranean map (/showthread.php?tid=52406)

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Central Mediterranean map - 6S.Maraz - 03.02.2008

Hi,
this is my new project.

Mapalm is co-author of this map, mainly working on ground objects and historical research (but not only).

This is the extent of the new map: includes the prevoius map of Malta and southern Sicily plus a new piece ofSicily (with Agrigento), Lampedusa, Pantelleria and a small part of Tunisia.

[Image: newmap3.jpg]

Here are some previews of Work In Progress about Pantelleria

General view
[Image: px3%20copia.jpg]

Harbour and town
[Image: px2%20copia.jpg]

Airfield, made as a custom texture
[Image: P2%20copia.jpg]

[Image: P3%20copia.jpg]

[Image: P6%20copia.jpg]

Now a request: if you have some documentation about airfields and harbours of Tunisia (the area included in the map) could you please share it?

Thank
Maraz


- Dixiecapt - 03.02.2008

THose Airfields Look GREAT


- fido - 04.02.2008

and thats the way all airfields shoud look like!


- Vpmedia - 04.02.2008

yeah, you really got a talent for this Smile


- 6S.Maraz - 04.02.2008

vpmedia Wrote:yeah, you really got a talent for this Smile

No talent unfortunately, just copied from the real one (aerial picture) Big Grin

It's a pity that we don't have more textures, so each airfield in a map could have its own one...

Maraz


- spud - 04.02.2008

Yeah, the texture limit makes more than maybe a couple of these per map impossible.

BTW, how does one create such a texture so it is the right size? The texture tiles are 200m, right, so do you need to make the tga file much larger in pixels? So 256x256 is 200m, 512x512 is 400x400, and so forth? How does it work?


- 6S.Maraz - 05.02.2008

spud Wrote:Yeah, the texture limit makes more than maybe a couple of these per map impossible.

BTW, how does one create such a texture so it is the right size? The texture tiles are 200m, right, so do you need to make the tga file much larger in pixels? So 256x256 is 200m, 512x512 is 400x400, and so forth? How does it work?

If you add ,2 or ,3 or ,4 to the texture file name in load.ini, this makes the texture larger.

e.g.
Airfield1 = land/summer/pantell-airfields.tga,3

Image file size controls the resolution of the texture (sharp or blurry).

Maraz


- ClockWatcher - 05.02.2008

Spud,

As usual with IL2, 512 x 512 = 200m x 200m is too obvious and simple Big Grin The method I used to check is to take a screen shot in Google Earth of a specified size, including the distance measuring rulers, and use this as a texture in IL2 to get the measurements. Making the White Horse texture for BoB was the reason I did this as it looked too big, I originally thought 512x512 was 200m.

Some investigative work on texture sizes revealed the following: A basic 512 x 512 .tga texture = 1600m x 1400m in the Enhanced FMB engine with no .ini modifiers. In other words, a 512 x 512 texture is, in map_T, 8 pixels in the x axis and 7 pixels in the y axis!

Unless I have got something fundamentally wrong?

CW


- CrazySchmidt - 08.02.2008

That airbase looks very cool fella. Looking forward to watching this one grow..

Cheers, CrazySchmidt. Smile


- 6S.Maraz - 10.02.2008

I found a very difficult terrain to represent in this map: the Tunisian Sebkha (salt marsh, partially dried).
There are here white areas made of dried salt, for this I tried to make a texture, without much success.
Anyone of the artists here can help me with a suitable texture?

[Image: pic-ssbenat.jpg]
[Image: 20071011224751!SebkhaArianaTunisia.JPG]
[Image: cracks.JPG]
[Image: TuRa15.jpg]
[Image: 35_clip_image003.jpg]

Thanks
Maraz


- asheshouse - 13.02.2008

6S.Maraz Wrote:If you add ,2 or ,3 or ,4 to the texture file name in load.ini, this makes the texture larger.

e.g.
Airfield1 = land/summer/pantell-airfields.tga,3

The multiplier seems to work the other way around
,2 makes a 2x2 pattern with the texture in the same 1600x1600m box
,4 makes a 4x4 pattern etc

Is it possible to make a texture larger than 1600x1600m?


- big_yamato - 14.02.2008

asheshouse Wrote:
6S.Maraz Wrote:Is it possible to make a texture larger than 1600x1600m?

IIRC The multiplier goes up to 8 (and down to -8 ).


- asheshouse - 15.02.2008

In my trials the only multiplier/divider options which worked were:
2 3 4 5 6 7 8 and -2

other minus options just produced a 1:1 copy
-2 gives you the 2:1 enlargement representing 3200x3200m


- mapalm - 24.02.2008

Hi all guys Smile

here some wip screens from the workshop of Maestro Maraz...

[Image: Loc2-copia.jpg]

[Image: Loc4.jpg]

[Image: Loc1.jpg]

[Image: Loc3.jpg]

Hope you enjoyed them. :wink:

ciao


- ITA_5SA_Tecnico - 27.02.2008

For texturing purpose,i post some shot from Lampedusa and Linosa:

Lampedusa:

http://picasaweb.google.com/draken66/La ... 1077538466

http://picasaweb.google.com/draken66/La ... 1710350786

http://picasaweb.google.com/draken66/La ... 3768127106

Linosa:

http://picasaweb.google.com/draken66/La ... 1366419890

http://picasaweb.google.com/draken66/La ... 5726158274

http://picasaweb.google.com/draken66/La ... 5920471538

..and the full album:

http://picasaweb.google.com/draken66/La ... 9QUShQmtRQ