rivers...streams...waterfalls .... - fly_zo - 11.02.2008
So it's common knowledge that water must be at strictly horizontal ground , but what if one make waterfall inside narrow canyon ( so user can't see it other than up front ) .... anyone tried that ?
As soon as i'm finished with drawing rivers and lakes ( on Croatia) i'll give it a try , just curious if someone has tried it already ....
thanks,
Z
- 6S.Maraz - 11.02.2008
You get strange effects, looking from the front you see through the water
Maraz
- fly_zo - 11.02.2008
6S.Maraz Wrote:You get strange effects, looking from the front you see through the water
Maraz
so nothing else to do except stoping river at one alt and continue with it at different alt .... hmmm maybe some waterfall texture would be cool to place in between ....
Z
- spud - 11.02.2008
The problem would be texture direction.
- fly_zo - 11.02.2008
spud Wrote:The problem would be texture direction.
how did ash managed with his white horse and rest of it ... i'm not arguing here , i need solution for that cos it would be pity if all those beautiful Croatian/Bosnian waterfalls remain unrepresented ....
Z
- spud - 11.02.2008
Yeah, I saw that. The problem is controlling where the textures land. In effect the map is covered with a texture grid. The upper left corner will always be the same point int he texture, so if a waterfall was North-south in the upper left, it will always be N-S at some offset from that point, even if you need it to be E-W.
The only way would be to have a few different textures I think. Course textures are at a premium in the load.ini.
Better might be an altered "ground plate" set to follow the lay of the land...
- fly_zo - 11.02.2008
hmmm , what about cloned crimea rock re-skinned and placed as waterfall ....
many thanks m8 ... now i know my options ..
Z
- spud - 11.02.2008
Since texture areas are 200m across, wouldn't the river itself have to be more narrow?
- ClockWatcher - 11.02.2008
Fly_zo,
White horse texture was mine
Basic texture of 512 x 512 covers 7 x 8 pixels in map_t = 1600 m x 1400m. Yet another IL2 quirk!
We can modify the area a texture covers by either,
Texture size, 512 x 512, 1024x 1024 etc.... or
load.ini modifier, 2, 4, 6, 8 or -2, -4, -6, -8 one will decrease the texture area cover, the other will increase it. Can't remember which at the moment.
Now textures don't have to have one image, witness the village texture where 16 different villages are on one texture or my white horse/man texture with 4. So you could have a number of waterfall images on it in different directions (N,S,E,W etc) and scale for the height you require accordingly. Placement is difficult though, so unless you are prepared to move your river to suit, you may need to work very carefully on texture design or some other compromise.
You can also make water go downhill
You need to make sure the slope is very gradual, but if the pilot is very daring and gets real low you can see the "bleed"through of the landscape through the water.
CW
- fly_zo - 11.02.2008
ups :oops: :oops: :oops: :oops:
Sorry CW , i know its yours .... Ash was in my head from another thread discussion .... won't happen again
Many thanks for detailed info , i will try it and if i fail ... i'll break rivers at different alts and for waterfalls ... reskinned cloned object .
again sorry and thanks,
Z
- ClockWatcher - 11.02.2008
Fly_zo,
No need to say sorry. Asheshouse work is first rate so I take it as a compliment that my poor efforts were attributed to him
CW
- fabianfred - 11.02.2008
the crimea rock is built up of only two texture tga...so looks like this
but if you make it a new object and mask it with the original........
- canonuk - 11.02.2008
That's pretty effective
- Guest - 11.02.2008
And if that rock could be dug in into mountains side, it would look even better.
- canonuk - 11.02.2008
Could you do that by changing Aligntoland=0?