Custom Textures - Printable Version
+- All-Aircraft-Simulations (
https://allaircraftsimulations.com)
+-- Forum: IL2 MAP MODS Download & Discussion (
https://allaircraftsimulations.com/forumdisplay.php?fid=269)
+--- Forum: OLD IL2 MAP MODS Discussion & WIP-MAP-MODS (
https://allaircraftsimulations.com/forumdisplay.php?fid=307)
+--- Thread: Custom Textures (
/showthread.php?tid=52590)
Custom Textures - canonuk - 15.02.2008
Has anyone noticed that when you make a texture for a new ground tile, the colours don't seem to come out how you expected in game?
I tried colour matching a new tile to an in-game screenshot of the ground, and when I loaded it it was too light and too blueish. Then I darked by texture but it was still blueish and didn't fit.
Is there a trick to this? Do we know what the game does to textures, or is it just a case of experimenting to see what works?
Joe
Re: Custom Textures - 6S.Maraz - 15.02.2008
canonuk Wrote:Has anyone noticed that when you make a texture for a new ground tile, the colours don't seem to come out how you expected in game?
I tried colour matching a new tile to an in-game screenshot of the ground, and when I loaded it it was too light and too blueish. Then I darked by texture but it was still blueish and didn't fit.
Is there a trick to this? Do we know what the game does to textures, or is it just a case of experimenting to see what works?
Joe
I found the texture made from the screenshot was way too light. I did not notice the bluish effect.
Surely it also depends from graphic card and graphic settings, as well as time of day probably.
I think a bit of experimenting solves the problem.
What one will never get from a screenshot or from the game loading page, is the alpha layer of the texture.
Maraz
- canonuk - 15.02.2008
Ah yes, experimentation was the key
Managed to get the exact tone I wanted
- ClockWatcher - 15.02.2008
Canon,
Is it the hue, saturation, colour or a combination you change. What was your method, because this element of map making is driving me up the wall
CW
- canonuk - 15.02.2008
A little bit of everything.
First off, the engine severely lightens the textures, so make them quite a bit darker than you want them. Then, I drop the saturation about 8% and adjust the hue to remove some of the blue. Then it's just endless bloody tweaking until you get it right.
Very annoying!