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The programming language of most code files in IL-2? - Printable Version

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+---- Thread: The programming language of most code files in IL-2? (/showthread.php?tid=53507)



The programming language of most code files in IL-2? - The Legacy - 13.04.2008

Specifically, ones with filenames like this:

com.maddox.il2.builder.PlMisStatic
com.maddox.il2.engine.ActorPosStatic
com.maddox.il2.ai.AirportStatic

The code looks like, for example, this:

[code]:


- Fisneaky - 13.04.2008

If you've gone thus far and still not deduced the language; I'd suggest you leave it to those that know.

Have you any idea what those files functions are?

Sorry if that sounds harsh, but the integrity of the sim and any developed mods is paramount here.

(My thoughts - not an official statement from those that run this site)


- The Legacy - 13.04.2008

I don't know the purpose of those specific files; I just pick those as examples, and taking a compiled code snippit as an example.

I understand the integrity and ethics of this whole scenario; I don't want to see this sim become like CFS no less than you do. What I'm trying to do is to figure out how to place airfield waypoints and airfield markers into a mission file - not a map file - so that way mission builders can place their own runways.

So far, I've learned via FMB+ that runways can be placed. But, they aren't much use if you can't place how things start. That's what I'm trying to deduce.


- Radoye - 13.04.2008

First look at it with a hex editor or a similar tool. That will tell you more than a simple ascii dump.

Second this might not be code at all - it might be a data record of some sort.


- Fisneaky - 13.04.2008

The Legacy Wrote:I don't know the purpose of those specific files; I just pick those as examples, and taking a compiled code snippit as an example.

I understand the integrity and ethics of this whole scenario; I don't want to see this sim become like CFS no less than you do. What I'm trying to do is to figure out how to place airfield waypoints and airfield markers into a mission file - not a map file - so that way mission builders can place their own runways.

So far, I've learned via FMB+ that runways can be placed. But, they aren't much use if you can't place how things start. That's what I'm trying to deduce.

That would be most useful.

Have you tried Java?


- The Legacy - 13.04.2008

I've done programming in both high school and my college Game Development program, so I know a decent bit, yes.

Right now, I'm trying to understand the decompiling at the moment.