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Sound Mod 0.93 - Engine Volume?? - Printable Version

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Sound Mod 0.93 - Engine Volume?? - boosted-lt1 - 17.04.2008

I've got really low engine volumes after installing soundmod. I've read that you can adjust within the prs files so I bumped the spl in aircraft.cockpit to 150. I did not notice much of a change if any.

When i look left or right (trackir) the volume jumps up, but is near muted when looking straight ahead. Same deal in outside view.

*What is the proper way to adjust engine volume other than changing each audio file in sound recorder?

*Is there a way to 'level out 'the volume when looking aroung?


Thanks,
Scott.


- boosted-lt1 - 23.04.2008

TTT Smile


- vanir - 24.04.2008

I get similar issues with 5.1, it seems the game sound engine has a maximum setting of 4-speaker "surround sound" or you can pick stereo or mono, which is pretty old news. These days most computers have at least 2.1 and often 5.1 or 7.1 on the motherboard as in my case (optical and coax options, etc.).

So when I "look down" inside the cockpit I lose the subwoofer/centre speaker and get faded surround for the directionals. If I look back up, which is about level ahead I get all my speakers and a good volume, same to the left or right with directional sound. I only have this problem therefore when "looking" down into the cockpit, or out the side and down towards the ground. Then it's annoying and it actually makes me avoid looking around too much Big Grin

The problem for me was worse without the sound mod however (093 installed, I still haven't figured out the pros and cons of SFX 6.0 or what it even does, there's no detailed explanation provided but it's much smaller so I figure, WIP or something). Since the mod you have to look down a bit further for the centre speakers to cut...probably just to do with sound quality and a better fade out since with 4 speakers the entire cockpit sound would just be a shade muffled when you look down-which is perfect (for those with a 4 speaker surround setup, i.e. nobody anywhere in the world anymore since we stopped buying milk in glass bottles and replaced steam engines with the petroleum combustion motor).

I mean as far as the sound engine for il2 is concerned, mind if i just ask...was it made when we all used 8-track casettes?

So the big question is...can anything be done to install a *modern* surround fix, i.e. for speaker setups and soundcards 5.1/7.1 :?:

Oh and the other problem for me is the sound volume for external engine noise is too low. If I turn it loud enough to really enjoy it, when I switch inside the cockpit I'm going to blow something. Is there any way I can manually alter it so that it is about halfway closer again to the internal cockpit volume?

Cheers Smile


- Metatron - 24.04.2008

I have the same problem , but it seems to also affect some guns a lot. For example the mk 108 in the Me-109 sounds like its's discretely breaking wind. :lol:


- GentleKiller - 24.04.2008

Metatron Wrote:I have the same problem , but it seems to also affect some guns a lot. For example the mk 108 in the Me-109 sounds like its's discretely breaking wind. :lol:

yes i have noticed that too and it is totally random for me :? :lol: -


- vanir - 24.04.2008

There's another thing which happens randomly. When I play the il2 install tracks for PF I get an occasional very loud machine gunning sound. Haven't done any PF simming since mod install so I don't know if it is tied to water rendering/fps or something. But I mean my slowest fps isn't water rendering anyway (I have water 2 and AA/Ani enabled and it's a pretty good look), I get slowed fps the worst over ground. I've tried the new ATI dll in the 5-dll's package which renders ground surfaces under shader 2.0 (my card is 3.0 anyway), but still slow fps over ground and it comes good when the "camera" is pointing back up to the sky.

But no ultra-loud ghostly machine gunning sounds over land. Just in PF track replays. Weird. I thought about an exorcism but I think the holy water might short the 'puter.