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Problems with the Random Tree's - Printable Version

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+--- Thread: Problems with the Random Tree's (/showthread.php?tid=53685)



Problems with the Random Tree's - RAF_Magpie - 21.04.2008

S~ Ya'll...

I'm having problems with the random tree's appearing where I wish they didnt... I understand the *.tga,2 thing, and have removed the ,2 - but they're still there. What do I do to cut down this anoying rouge folliage?

[Image: randomtreeanoyance.jpg]

this isnt the only one... I could ALMOST live with just the one... but their appearing everywhere, such as in the middle of runways, taxiiways (shown), aprons, hard pits, etc...

My Config.ini settings are:

[opengl]
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=3
Water=4
Effects=2
ForceShaders1x=0

===========================

and the entries to the load.ini:

[FIELDS]
LowLand0 = land/summer/handy_grass2.tga
LowLand1 = land/summer/handy_grass3.tga
LowLand2 = land/summer/handy_fields1.tga
LowLand3 = land/summer/handy_fields2.tga
MidLand0 = land/summer/handy_grass1.tga
MidLand1 = Italy_DF/land/summer/dryland.tga,2
MidLand2 = Italy_DF/land/summer/dry1.tga,2
MidLand3 = land/Pacific/burmascrub.tga
Mount0 = Italy_DF/land/summer/macchia_neu5.tga,2
Mount1 = Italy_DF/land/summer/grass_macchia_rock_v2.tga,2
Mount2 = Italy_DF/land/summer/bigcountry_dry2.tga
Mount3 = land/summer/NZ_grass1.tga
Country0 = Italy_DF/land/summer/bigcountry.tga
Country1 = Italy_DF/land/summer/fields_dry2.tga,2
Country2 = Italy_DF/land/summer/dryland.tga,2
Country3 = Italy_DF/land/summer/fields_drygreen.tga,2
City0 = land/summer/handy_downcity.tga
City1 = land/summer/handy_midcity.tga
City2 = land/summer/handy_centercity.tga
City3 = land/summer/greyway_.tga
AirField0= land/summer/handy_grass2.tga
AirField1=
AirField2=
AirField3=
Wood0 = land/summer/handy_treebottom.tga
Wood1 =
Wood2 = land/summer/handy_treebottom.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/summer/handy_beachmuddy.tga
Water3 = land/summer/handy_beach.tga


- Skunkmeister - 21.04.2008

Lay down some AI waypoints and they will disappear.


- RAF_Magpie - 21.04.2008

Thanks Skunkmeister Smile