Texture guys: Winter Textures for 4.09 Bessarabia needed! - yogy - 26.05.2008
Hi Modders,
I am the guy who lead the Bessarabia project as well as Italy, plus coperation in Kurland and the upcoming Desert-Map).
Is there anyone willing to modify the existing textures of Bessarabia for a snowy-March-1944 version? We don't have a lot of time...
Please contact me via mail at pirx _AT_ 88-iap.de.
Thanks!
- fly_zo - 26.05.2008
hi, and welcome
please don't get this as bashing but i need to say it ...
so now you guys are asking for help when map modding has reached high level of quality , but let me ask you where have you been when this all thing has started and we needed any kind of advice or guide ?
Except for two guys ( of official map developers) who did offer a hand and for what we are eternally grateful , from rest of you nada ...zippo...zilch ...zero .
That been said , i hope someone will offer a hand so final 4.09 version hopefully get to see light of the day some time this year .
regards
Z
- kapteeni - 26.05.2008
Fortunately i have winter version of bessarabia. It's far from perfect, but i can share it. i just modifyied ardennes winter load.ini . Go to mods/mapmods/maps and create new folder Bessarabia and open text below in notepad and name it to wload.ini. Put wload.ini txt to bessarabia folder and add these lines to \Ubisoft\IL-2 Sturmovik 1946\MODS\MAPMODS\maps\all.ni
Bessarabia_W Bessarabia.wload.ini
Then you have new Bessarabia_w map in FMB
Copy/paste this to notepad:
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m01.tga
ed_m02.tga
ed_m03.tga
[WORLDPOS]
CAMOUFLAGE = WINTER
MONTH=12
DECLIN = 50
PRESSURE = 745
TEMPERATURE = 15
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = forest/winter/Wood.tga
Wood1 = forest/winter/Wood2.tga
Wood2 = forest/winter/Wood3.tga
Wood3 = forest/winter/Wood4.tga
Wood4 = forest/winter/Wood5.tga
WoodMask2 = forest/winter/WoodMask.tga
WoodMask3 = forest/winter/WoodMask2.tga
WoodMiniMasks = forest/winter/MiniMask.tga
SideWood = forest/winter/WoodSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/SnowNoise2.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8aw.tga
TreeLightMask = Trees\LightM256.tga
BeachFoam = water/PacificFoam_.tga
BeachSurf = water/PacificBeachSurf.tga
BeachLand = water/RiverLand.tga
CoastBumpNoise = water/CoastBumpNoiseDimas.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.165 0.264 0.233
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/winter/LowLand_1.tga,2
LowLand1 = land/winter/LowLand_1.tga,2
LowLand2 = land/winter/LowLand_1.tga,2
LowLand3 =
MidLand0 = land/winter/Snow4.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = land/winter/Snow4.tga
Mount1 = land/winter/Snow3.tga
Mount2 = land/winter/Snow3.tga
Mount3 =
Country0 = land/winter/bigcountry.tga
Country1 = land/winter/countries.tga
Country2 = land/winter/countries.tga
Country3 = land/winter/LowLand_1.tga,2
City0 = land/winter/DownCity.tga
City1 = land/winter/MidCity.tga
City2 = land/winter/CenterCity.tga
City3 = land/winter/factory.tga
AirField0= land/winter/airfieldGr.tga
AirField1= land/winter/fields_Airfield_Ian.tga
AirField2=
AirField3=
Wood0 = forest/winter/forestGr.tga
Wood1 =
Wood2 = forest/winter/WoodFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/winter/LowLand_2.tga
Water3 = water/fields_WaterIceTL.tga
- kapteeni - 26.05.2008
The method above is usefull. you can test and change textures. If this is too winterish, you can use some summer textures too. Changing load.ini textures is good way to learn mapmaking basics.
Kapteeni
- kapteeni - 26.05.2008
OOPs. I just read yogus website and i quess he wants complitely new textures. LoL
hock: I think that's beyound my skills, for crying out loud.
- lowfighter - 26.05.2008
There are only a few people which tried creating new textures here. From memory: flushmeister (not frequenting this forum I think), canonuk, boomrang (haven't seen him lately here but right in the beginning he showed some very nice mountain textures of his own), Neil Lowe, Handy and a couple of others I don't remember right now. Maybe PM-ing them would yield some result.
And thanks for your maps!
- yogy - 30.05.2008
@ fly_zo:
I will NOT support the activities here. Reason: I am loyal to Maddoxx Games. They trusted me in giving me their tools and supporting my work. Any support to the "illegal" actions here would not be good. Please understand that.
Apart from that, personally I see some high-quality stuff here, considered your limited resources and know-how.
@ lowfighter: Thanks!
@ texturers: I have a PC problem and cannot get my mails. Please be a bit patient. Also: Yes, I want complete new textures, based on the shapes of the ones currently used on the summer-map. kapteeni's version is too easy, as there was no such "icy"-allwhite-winter in that area.
- Fisneaky - 02.06.2008
Something along these lines?