All-Aircraft-Simulations
ship mod required.......rate and range of fire. - Printable Version

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+---- Thread: ship mod required.......rate and range of fire. (/showthread.php?tid=55166)



ship mod required.......rate and range of fire. - danger - 09.07.2008

it would be nice to be able to adjust the rate of fire for AA and range of fire for both AA and deck guns on ships.
is this a mod that would be possible?

i know that the range of deck guns on BB's are max 40 kms, and range of deck guns on C/v is approx 15-20 kms destroyers are about 7-10.

aa is set to max on both flack and 20 mm.

thanks .


- RAF_Leigh - 09.07.2008

Rate of Fire = ROF

ROF= reload time .5 is half time 2 is twice the speed

and the range is set to when the guns wake up

so if a plane comes within 400m of a carrier and its set to 300 it wont shoot till 400m


- Brophmeister - 09.07.2008

RAF_Leigh Wrote:.5 is half time 2 is twice the speed

Hang on, don't those add up to the same thing? :lol:


- danger - 09.07.2008

RAF_Leigh Wrote:Rate of Fire = ROF

ROF= reload time .5 is half time 2 is twice the speed

and the range is set to when the guns wake up

so if a plane comes within 400m of a carrier and its set to 300 it wont shoot till 400m

its is not actually.
i know what i am talking about chap.
rof = reload time of the MAIN guns. 1 is meant to be realistic and 5 is meant to be unrealistic.

sleep time is how long the ships will take until they open up when enemy comes into range and is not anything to do with adjusting the range of the guns as i asked.
i wish ppl would not post on things they dont really know much about . it gives wrong information to the rest of the community


Re: ship mod required.......rate and range of fire. - Strafe - 09.07.2008

danger Wrote:it would be nice to be able to adjust the rate of fire for AA and range of fire for both AA and deck guns on ships.
is this a mod that would be possible?

i know that the range of deck guns on BB's are max 40 kms, and range of deck guns on C/v is approx 15-20 kms destroyers are about 7-10.

aa is set to max on both flack and 20 mm.

thanks .

We from Grifo wonder something like that. In our server we're having some difficult to set guns specially to allied ships.


- fabianfred - 09.07.2008

RAF_Leigh is referring to the settings box which you can adjust in the FMB

the rate of fire is 1 by default ....but for a BB or CV that makes for a huge hail of lead...so to make a mission playable we often need to reduce it

a setting of 10 means it takes ten times as long to reload ...at 100 it virtually never fires

but there are more detailed settings in the Technics.ini and ships.ini which data alters number of rounds available per gun/ reload times/ whether it can fire on the move or must stop (for tanks)/ maximum range / angle of travel/speed of turret rotation/etc.


- danger - 10.07.2008

no ofence chap, i have been building campaigns in JFC for over 4 years and know the FMB inside out.
i am fully aware of the ROF settings. that is not my question

The "range" of both the deck gun and the AA guns on ships can not be altered. and the rate of fire for the "AA" guns cannot be altered either. Look at the normal Artillery, it has a hold fire setting, set in meters for AA guns,
this was my request. would someone be able to make a mod so they can be altered.
it would be nice to have an enemy BB or CV or destroyer sitting off the coastline near a landing party,at for example iwo jima defending them, without it completely destroying everything within it range. which would clear the island.
there would need to be a reduction of its fire range to do this. a hold fire setting for both deck and AA guns.


- Alien_12 - 10.07.2008

And when 2 ships, US and IJN are close, they firing even with AA guns!


- RAF_Leigh - 10.07.2008

danger Wrote:
RAF_Leigh Wrote:Rate of Fire = ROF

ROF= reload time .5 is half time 2 is twice the speed

and the range is set to when the guns wake up

so if a plane comes within 400m of a carrier and its set to 300 it wont shoot till 400m

its is not actually.
i know what i am talking about chap.
rof = reload time of the MAIN guns. 1 is meant to be realistic and 5 is meant to be unrealistic.

sleep time is how long the ships will take until they open up when enemy comes into range and is not anything to do with adjusting the range of the guns as i asked.
i wish ppl would not post on things they dont really know much about . it gives wrong information to the rest of the community

oi mate dont start ok

ive been doing missions for a very long time now and i do no what im talking about ok

and why dont you just set it to 100 wat wrong with that anyway never fire no barrage

just did a test 3 bb's 1 none 1 red 1 blue only a few times did it shoot the 16" guns

hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


- danger - 10.07.2008

RAF_Leigh Wrote:
danger Wrote:
RAF_Leigh Wrote:Rate of Fire = ROF

ROF= reload time .5 is half time 2 is twice the speed

and the range is set to when the guns wake up

so if a plane comes within 400m of a carrier and its set to 300 it wont shoot till 400m

its is not actually.
i know what i am talking about chap.
rof = reload time of the MAIN guns. 1 is meant to be realistic and 5 is meant to be unrealistic.

sleep time is how long the ships will take until they open up when enemy comes into range and is not anything to do with adjusting the range of the guns as i asked.
i wish ppl would not post on things they dont really know much about . it gives wrong information to i aint here to argue with you chapthe rest of the community

oi mate dont start ok

ive been doing missions for a very long time now and i do no what im talking about ok

and why dont you just set it to 100 wat wrong with that anyway never fire no barrage

just did a test 3 bb's 1 none 1 red 1 blue only a few times did it shoot the 16" guns

hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

lol, you dont seem to understand what i was requesting, and i aint starting, i to have been using the FMB for a long time, about 5+ years, and to be honest i make damnd good maps( probably one of the best), and have thoroughly tested all parameters on all settings on all units.
its NOT how often the deck guns fire i have an issue with...... it is the RANGE i would like to be able to adjust.
you know, the distance, in kilometers or meters. not the rate!!!!

this is what i asked in the very first post.


Re: ship mod required.......rate and range of fire. - RAF_Leigh - 10.07.2008

danger Wrote:it would be nice to be able to adjust the[b] rate of fire for AA[/b] and range of fire for both AA and deck guns on ships.
is this a mod that would be possible?

i know that the range of deck guns on BB's are max 40 kms, and range of deck guns on C/v is approx 15-20 kms destroyers are about 7-10.

aa is set to max on both flack and 20 mm.

thanks .


ummm what does that say


yes u did say range but u also said ROF

ok and plz dont go around saying that i dont no anything


- danger - 10.07.2008

yes, as you highlighted, rof for AA. not for deck guns. and i didnt say you know nothing, i said much about.
S!