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Ten commandments in air combat - Printable Version

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Ten commandments in air combat - creamy - 11.07.2008

1. Wait till you see the whites of their eyes before opening fire. Fire short bursts of about one to two seconds and only when your sights are definitely "on".

2.When shooting think of nothing else (note rule 3)

3. Always keep a sharp look-out even when manoevring for, and executing an attack, and in particular immediately after a breakaway, never watch a "flamer"

4. If you have the advantage of height you automatically possess the intiative.

5. Always turn and face the attack. If attacked from a superior height wait untill your opponent is well committed to his dive and within about 1,500 yards from you. Then turn suddenly towards him.

6. Make your decision promptly and smartly. It is usually better to act quickly and decisively when attacked or evading, even though your action is not necessarily the best possible.

7. Never fly straight and level for more than 30 seconds at any time whilst in the combat area or at any time when enemy aircraft are likely to be encountered

8. When diving to attack always leave aproportion of your formation above to act as top guard.

9. Initiative; aggression; air discipline; team work; are words that mean something in air fighting.

10. Get in quickly, punch hard, get out smartly

there you go dunno if it will help the l33t flyers lol but im a noobie and i followed this and it has helped me survive longer than 10 minutes lol

this is an exstract from RAF official doctrine.


- caldrail - 12.07.2008

The recollections of a WW2 veteran are useful here. He said when the combat started the sky was full of aeroplanes everywhere, yet when he engaged his enemy the sky seemed empty. Since this necessarily means you tend to focus on the guy ahead, then the 11th commandment must be Keep Your Wingman Close.


- creamy - 13.07.2008

so just now i followed the 10 commandments in AAA server to the letter just without a wing man but acted as top guard really and it really does work, took down 12 planes, i never got absorbed in my attack if i failed in an attack or he was evading my attacks early on i just pulled up and try again. kept my speed and alltitude. didnt get killed once in an entire round fired short bursts and only fired when he was square in my sights also defeated a mustange by using rule 5 he got absorbed in his attack and lost a lot of speed and alt as a result of him becoming to absorbed in attacking me thus i ended his attack with swift well placed fire.

i recomend that new flyers read this its been my 1st week of flying and its really payed off although i have a lot to learn still Big Grin


- CAF_Corbo - 15.09.2008

The above dicta is from A.G. Malan for the ones interested.

Boelcke did the first dicta in WW1

1. Try to secure advantages before attacking. If possible keep the sun behind you.
2. Always carry through an attack when you have started it.
3. Fire only at close range and only when your opponent is properly in your sights.
4. Always keep your eyes on your opponent, and never let yourself be deceived by ruses.
5. In any form of attack it is essential to assail your opponent from behind.
6. If your opponent dives on you, do not try to evade his onslaught, but fly to meet it.
7. When over enemy's lines never forget your own line of retreat.
8. For the Staffel: Attack on principle in groups of four or six. When the fight breaks up into a series of single combat, take care that several do not go for one opponent.

- Hauptman Boelcke, Luftwaffe WW1


1. The element of two aircraft is your most effective basic fighting team. When the fight is over, you will be coming home in two's about 90% of the time.
2. Two elements represents your most effective fighting unit - the flight.
3. If enemy aircraft are anywhere in the area, get rid of external tanks as soon as empty.
4. When in doubt in a dogfight, trade airspeed for altitude.
5. Two good aerial training fights a week are minimum number necessary to stay in practice. If you aren't fighting the enemy, practice among yourselves.
6. Never continue turning with another aircraft you are unable to track him with your sight. Pull up immediately and keep your nose behind his tail. If he pulls up, you'll always end up on top because of your attacking speed.
7. If, by using speed brakes, you can drift into the radius of turn of the aircraft you are attacking, do it in preference to the yo yo maneuver. It takes less time to get your kill and you don't run the risk of being out-maneuvred by the aircraft you are attacking. What you are leary about is slowing down and thus subjecting yourself to attack. You are at your opponent's airspeed either way and for less time if you use your speed brakes properly. Obviously, the combat area is no place to experiment with this theory. Don't waste your flying time - practice!
8. Cruise at a high Mach.
9. Look around; you can't shoot anything until you see it.
10. Keep the aircraft you are attacking in sight. One glance away is enough to make you kick yourself for ten years.
11. Generally speaking, have an element high and fast when you slow down to maneuver. If you are trying to snip one up in the traffic pattern, you'll find it difficult at best with all the flak. Don't make the job harder by leaving yourself open for a bounce by the always present enemy CAP flights.
12. Attack from low and behind whenever possible. That's a fighter's poorest visibility area.
13. If you have an enemy aircraft in front, assume there is one behind; there usually is.
14. Know the performance data on all aircraft you are apt to be fighting.
15. Know your "Big Three." Be familiar with the glide characteristics, air-start procedures and fuel consumption at altitude at idle RPM. If you are attacked on the way home, you may need all three to make it back safely.
16. Assume every pilot you meet is the world's best (you can swallow your pride that long) and maneuver your aircraft accordingly until he shows you he is not.
17. Don't shoot unless you're positive it's an enemy aircraft. When it's time to fire, you'll know if it's an enemy aircraft or not. If you can't tell, you are out of range.
18. There are three distinct phases in destroying another aircraft in the air:
a. Maneuvring - 85%
b. Positioning the pipper - 10%
c. Firing and adjusting the burst - 5%
75% of all the lost kills are the result of attempting phase (b) and © before phase (a) has been adequatly solved.
19. Guts will do for the skill but not consistently. Know your job in combat or someone else will be flying in your place.
20. Shut up on the radio; if it doesn't concern everyone, get on another channel.
21. Play on the team - no individualists. The quickest way to be an element leader is to be the best wingman in the Squadron.
22. When in doubt - attack!
23. Learn the value and the proper procedure for hamonization.
24. Divide the enemy and conquer. It is very difficult even for the best pilots to work mutual support tactics in high speed jet aircraft. If you can split the tactical formation of the enemy, more often than not his mutual support efforts against you will be ineffective.
25. One last work before you set out to be the next jet ace - no guts, no glory. If you going to shoot him down, you have to get in there and mix it up with him.

- No guts no glory manual, US Air Force


- Trooper117 - 15.09.2008

Hello Sailor!..


- ALOTEF - 18.09.2008

And of course, rule 11:
11. Do not attack B17's with mistels.


- stansdds - 19.09.2008

Quote:Never fly straight and level for more than 30 seconds at any time whilst in the combat area or at any time when enemy aircraft are likely to be encountered

Taka taka taka taka taka taka.


- Trooper117 - 19.09.2008

'You can teach monkeys to fly better than that'..


Quotes from the best film ever - dogowar - 26.09.2008

Spring Chicken to shite hawk in one easy lesson Taca taca taca taca Big Grin taca


- Razgriz103 - 13.10.2008

A tip from me: If the Flak starts flying and and you're geting swiss cheesed. Don't think that your plane can take it, because 9 times out 10, your plane can't.


- Razgriz103 - 13.10.2008

Tip #2: Two props are better than one.


A tip from me - RevonZZ - 03.01.2009

Just another tip-Always make sure you can bail, or land/ditch