Modern HUD Reticle Help - Printable Version
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+---- Thread: Modern HUD Reticle Help (
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Modern HUD Reticle Help - semedar - 12.07.2008
Well I don't know where else to put this but I'm in need of help here on how to make the reticle bigger? It's current resolution of the reticle is 512x512 and in-game looks way too small, so I need help to know how to make it look bigger in-game.
Screenies:
http://s16.photobucket.com/albums/b15/Semerdar/Games/?action=view¤t=grab0001-1.jpg
http://s16.photobucket.com/albums/b15/Semerdar/Games/?action=view¤t=grab0002-1.jpg
http://s16.photobucket.com/albums/b15/Semerdar/Games/?action=view¤t=Reticle.jpg
PS: I put those pictures in as links because they are huge in resolution. :wink:
Anyone know? Please tell.
Bump - semedar - 13.07.2008
Bump..
Anyone know how to make a reticle relatively larger? If it is even possible?
- zulu64 - 13.07.2008
Gunsight Reticles in IL2 are a specfic size and are Historically correct.
- semedar - 13.07.2008
So I take it that you can't change the size of the reticle? Or there is a way but you don't agree with me making a historically incorrect reticle?
- zulu64 - 13.07.2008
It can be done someone here as already done it. There is a post here somewehere showing the increased sized reticle.
- semedar - 13.07.2008
Yeah thanks for pointing me out to that!
But I tried putting this to my reticle, but it is the same size.
Code:
[ClassInfo]
ClassName TMaterial
[General]
tfDoubleSide 0
tfShouldSort 0
tfDropShadow 0
tfGameTimer 1
[LightParams]
Ambient 0.0
Diffuse 0.0
Specular 0.0
SpecularPow 0
Shine 0.75
[Layer0]
TextureName Reticle1.tga
PaletteName
Frame 0.0
VisibleDistanceNear 0.0
VisibleDistanceFar 10000.0
TextureCoordScale 0.0 0.0 1.0 1.0
ColorScale 1.0 1.0 1.0 1.0
AlphaTestVal 0.1 // of [0.1, 0.5, 0.9]
tfNoDegradation 1
tfWrapX 1
tfWrapY 1
tfMinLinear 1
tfMagLinear 1
tfMipMap 1
tfBlend 1
tfBlendAdd 1
tfTestA 1
tfTestZ 1
tfUpDateClear 0
tfModulate 1
tfNoTexture 0
tfAnimatePalette 0
tfAnimateSkippedFrames 0
tfNoWriteZ 0
[Layer1]
TextureName Reticle.tga
PaletteName
Frame 0.0
VisibleDistanceNear 0.0
VisibleDistanceFar 10000.0
TextureCoordScale 0.0 0.0 1.0 1.0
ColorScale 0.8 0.4 0.0 1.0
AlphaTestVal 0.1 // of [0.1, 0.5, 0.9]
tfNoDegradation 1
tfWrapX 1
tfWrapY 1
tfMinLinear 1
tfMagLinear 1
tfMipMap 1
tfBlend 1
tfBlendAdd 1
tfTestA 1
tfTestZ 1
tfUpDateClear 0
tfModulate 1
tfNoTexture 0
tfAnimatePalette 0
tfAnimateSkippedFrames 0
tfNoWriteZ 0
What one of those settings change the size of the reticle? Does anyone know?
- fly_zo - 13.07.2008
.... do try to edit actual reticle.tga ( watch for alpha if exist...)
I've resized RAF ones that way .... works w/o problem
regards
Z
- semedar - 13.07.2008
I don't suppose I can request you to resize my reticle to make it fit on the whole K14 height-wise? Or can you run me through on how to do that whole Alpha channel thing? I'm using Adobe Photoshop CS3, btw.
Edit: Did you manage to resize them bigger, or smaller? Because I can easily resize it smaller, just not bigger..