Little thing needs a little help :P - MrOblongo - 13.08.2008
Been posted before i think...but how to get rid of the flying tents?
Thanks in advance
- BF-109 F4 - 13.08.2008
They seem Butterflies to me m8 :lol: :lol:
Sorry, i dont know :oops:
- fly_zo - 13.08.2008
.... i believe that is part of fabianfred's mod
it has something to do with static ini entries for that object:
section:
AlignToLand
AddHeightLive
AddHeightDead
regards
Z
Re: Little thing needs a little help :P -
stuka_40 - 13.08.2008
MrOblongo Wrote:Been posted before i think...but how to get rid of the flying tents?
Thanks in advance
In your static.ini file (first make a backup) remove these lines or put // in front of each line to eliminate them from the file save and test.
Code:
[buildings.House$AirdromeMaskingnet_4m]
Title Airdrome_Maskingnet_4m
MeshLive 3do/Buildings/Airdrome/Maskingnet_4m/live.sim
MeshDead
AddHeightLive 4.0
Body WoodSmall
Panzer 0.0001
[buildings.House$AirdromeMaskingnet_6m]
Title Airdrome_Maskingnet_6m
MeshLive 3do/Buildings/Airdrome/Maskingnet_6m/live.sim
MeshDead
AddHeightLive 6.0
Body WoodSmall
Panzer 0.0001
- MrOblongo - 13.08.2008
Thx, needed the specific object.
Changed the AddHeightLive to 0.0 and nets are now at ground level.
(This gives me the weird idea that with this we can make any objetc go up and down
)
Thanks
- fabianfred - 13.08.2008
MrOblongo Wrote:Thx, needed the specific object.
Changed the AddHeightLive to 0.0 and nets are now at ground level.
(This gives me the weird idea that with this we can make any objetc go up and down )
Thanks
Just delete the line AddHeightLive...no need to alter it to zero
Quite correct...any object can be raised or lowered easily...... especially useful for the little men :wink:
My Thai map uses a Building buried in the ground with only its dome showing to simulate a Chedi...but with these it is best to cancel the shadow which will appear wrong by adding to the info in static.ini the line...
IgnoreShadowData
I raised the nets because I was annoyed by a flimsy little net which would cause a great heavy bomber taxiing at 5mph to explode into pieces if it merely touched it...and often the net was untouched...... so by raising them one can taxi a/c underneath
actually my mod also removed the wooden upright posts... and changed the colour too
- 4./JG53_Badger - 14.08.2008
How about the barrels Objects 65 and 66 they are about 2 feet off the ground in my campaign that I'm creating. Can someone give me the line I would need to change, thankyou
-
stuka_40 - 14.08.2008
4./JG53_Badger Wrote:How about the barrels Objects 65 and 66 they are about 2 feet off the ground in my campaign that I'm creating. Can someone give me the line I would need to change, thankyou
hmmm! your turn ok! :lol:
In your static.ini file (first make a backup) delete these lines or put // in front of each line to eliminate them from static.ini, save and test.
Code:
[buildings.House$AirdromeBarrelBlock1_2m]
Title Airdrome_Barrels1_2m
MeshLive 3do/Buildings/Airdrome/BarrelBlock1_2m/mono.sim
MeshDead 3do/Buildings/Airdrome/BarrelBlock1_2mDMG/mono.sim
AddHeightLive 1.5
AddHeightDead 1.5
Body FuelSmall
Panzer 0.002
[buildings.House$AirdromeBarrelBlock2_2m]
Title Airdrome_Barrels2_2m
MeshLive 3do/Buildings/Airdrome/BarrelBlock2_2m/mono.sim
MeshDead 3do/Buildings/Airdrome/BarrelBlock2_2mDMG/mono.sim
AddHeightLive 1.5
AddHeightDead 1.5
Body FuelSmall
Panzer 0.002
- 4./JG53_Badger - 14.08.2008
I dont have those in my static file I have these. Are these the same thing?
[buildings.House$AirdromeBarrelBlock1]
Title Airdrome_Barrels1
MeshLive 3do/Buildings/Airdrome/BarrelBlock1/mono.sim
MeshDead 3do/Buildings/Airdrome/BarrelBlock1DMG/mono.sim
Body FuelSmall
Panzer 0.002
[buildings.House$AirdromeBarrelBlock2]
Title Airdrome_Barrels2
MeshLive 3do/Buildings/Airdrome/BarrelBlock2/mono.sim
MeshDead 3do/Buildings/Airdrome/BarrelBlock2DMG/mono.sim
Body FuelSmall
Panzer 0.002
- 4./JG53_Badger - 14.08.2008
Hey thanks that did it..See