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Best option to mark - Printable Version

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+--- Thread: Best option to mark (/showthread.php?tid=55878)



Best option to mark - genbrien - 18.08.2008

HI!

I read a bit on forums to what is the best option to have max visual setting but its nor clear for me...
so :

Dither :yes or no
Polygon striple: yes or no
multitexture
combine
secondary color
clip hint
use palette
texture anisotropic extension ( i use 16af and 16aa)
texture compressed arb extension
texture compression : none or s3tc

remember, I want the best image possible
thx
And also I'm using Il2 Manager 5.0. Is it the best, if so, how can I save my steing cause every time it start I must do my difficulties setting again, it's quite anoying :evil:


- genbrien - 19.08.2008

up! :roll:


- stansdds - 20.08.2008

I run an Intel E6850, 2GB RAM, and an NV8800 GT OC card, 4xaa (multi-sampling), 16xaf, texture rendering set to "quality".

Use OpenGL
Settings Custom
Texture mimpmap anisotropic
Texture compression none
Use dither
Use vertex arrays
Use polygon stipple
Multitexture
Combine
Secondary Color
Vertex Array Extension
Texture anistropic extension
Texture Compress ARB Extension

My Il2: 1946 looks and runs great, even with water=4.


- genbrien - 20.08.2008

k thx :lol:
will try when i'll be back home :roll:
* I've got an e8600 @4ghz, 4gb ram and a 8800gts640oc :wink: