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Improved "guidance" by AI CT -- offline only! - Printable Version

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Improved "guidance" by AI CT -- offline only! - Mangas - 20.08.2008

Reading WW2 aviation books, watching WW2 air combat movies -- I notice how high was fighters' gudance by ground control personnel... I know there are a lot of game limitations, that some situation are impossible to re-create, but, nevertheless, is it somehow possible at least to let the AI in control tower (that allow us landing now) tell us about situation in the air... Something like: "Enemy fighters, 8 or 12, north/north west of your position... Altitude unknown. A mile or 2 from you. You should meet them in a minute". Or: "Large formation of enemy bombers, south/south-east of your position. You should be right on top of them soon"...

This information can be taken from:
1. Minimap (if possible).
2. From *.mis file, when the CPU loads all necessary objects...

Hearing this speech'll make us think there's a true person in Control Tower who does his best to improve your situation awaressness, who actually CARES about you (remember chicks moving figures on huge map in BoB movies?)... I think it'll add a lot of immersion to the game...
Is that possible to make?

Sincere regards,
Mangas...


- caldrail - 21.08.2008

I like the idea, but the air traffic control of WW2 wasn't quite what it was today. Many airfields were virtually uncontrolled and might rely on flares to alert a pilot whether it was safe to land or not. The default grass runways are wrong - during the period you would have a grass field, not a prepared strip, although tarmac/concrete/steel runways are acceptable. Also, many airfields had no control tower, and in some cases a truck by the runway start position was used for that purpose. I like the way the Slovakia map (and some others too) are now using grassy areas instead of runways for tale off and landing.