All-Aircraft-Simulations
Take off length - Printable Version

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+---- Thread: Take off length (/showthread.php?tid=56369)



Take off length - Badjohnny10165 - 12.09.2008

Sorry if I missed it, or cant find it, or it's not done yet

Is there a way of making the take off/ start point for planes on carriers further back so that they have a longer take off run?

Thanks in advance


- Badjohnny10165 - 12.09.2008

Is this decided in the hull2.msh?


- renmik - 12.09.2008

Hi Dude,

...erm sorry, it seems I don't get the point.

Whats the problem with Carrier length ?

You have some different Carriers ingame, long and short.

Please explain, what exactly you mean.

Many THX.


- Badjohnny10165 - 12.09.2008

It's easy, when you place planes to take off from a carrier, they appear in a set place on the deck.
I would like to be able to move that spot further to the rear of the deck to give an aircraft a longer
take off run.

Hope that explains better


- ArcticViper - 12.09.2008

Here's a simpler idea...

Go into your MISSIONNAME.mis file, and find the carrier, change it's speed to oh say 15-20 km/H higher, and you don't need those extra few meters...

Works like a charm for me, and people never notice that it's going at 60 km/h instead of 40 km/h Wink
Or just do it in FMB Wink


- Badjohnny10165 - 12.09.2008

Yes I done that Articviper, but some aircraft, when fully loaded still wont make the run, even under AI
control. I was hoping that the extra meters might make the difference.

Thanks for the reply


- caldrail - 13.09.2008

I did once experiment by making the carrier travel at silly speed and therefore allowing a plane such as a Bf109 to land comfrotably. It did, then rolled backward off the carrier as the strong headwind took effect. You just can't win...Smile


- Badjohnny10165 - 13.09.2008

Yes I tried the wind thing, but still no joy, it's hard to make some loaded planes take off, they nearly make it, but like I said a few extra meters may make the difference.