Actor Static for fly_z BOB? - kapteeni - 21.09.2008
Has anyone made a new actor.static for Fly_Z BOB map with "British Island " area fully populated? I would like to have it!
God, i love this map with new BOB textures
kapteeni
- kapteeni - 21.09.2008
- Guest - 21.09.2008
Download the hot space BoB dogfight game. that has Lonon etc populated
Kapteeni, can you tell me how you get the BoB tree textures to work in game. I have everything in the correct place, but I get no trees
Cheers,
Philip
- kapteeni - 21.09.2008
You need to have "bob_fields_1.tree.tga" in the Tex/Land /summer folder and Forest=3 in conf.ini. Check these! It could help!
- fly_zo - 21.09.2008
... i didn't publish updated version ( populated) because of online playing , but you can get excellent Hotspace's template and run it through ACT tool and voila ..... populated map :wink:
regards
Z
- kapteeni - 22.09.2008
Where can i find Hotspaces template? :oops:
- fly_zo - 22.09.2008
kapteeni Wrote:Where can i find Hotspaces template? :oops:
knock yourself out :wink: .... don't forget to say something nice to HotSpace .... regarding his knees :wink:
viewtopic.php?t=5186
Z
- kapteeni - 22.09.2008
THX! i got it!. I did add the buildings/stationary objects from HotSpaces template to dcg Normandy 41master. And now i have London.
HotSpace. I'm on my bended knees here. :lol:
U got Knees!!!
- Guest - 22.09.2008
Kapteeni glad you got it working!
But I have all those files in the correct place but still no trees
I'd be eternally grateful if someone could e-mail or post a link to their _Tex folder containing these files and their fly_zo BoB map folder :wink:
- kapteeni - 22.09.2008
I.ll send my normandy/load.ini. I hope this will help. This is for FLY_ZO Bob :
[MAP]
ColorMap = map_c.tga
HeightMap = fly_Z_map_h.tga
SmallMap = map_M.tga
TypeMap = fly_Z_map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m01.tga
ed_m02.tga
[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=7
DECLIN = 50
PRESSURE = 745
TEMPERATURE = 25
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = forest/summer/Wood0.tga
Wood1 = forest/summer/Wood1.tga
Wood2 = forest/summer/Wood2.tga
Wood3 = forest/summer/Wood3.tga
Wood4 = forest/summer/Wood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/Water.tga
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/summer/bob_fields_1.tga,2
LowLand1 = land/summer/rom_fields_LowLand2.tga,-2
;LowLand1 = land/summer/sk_LowLand2_fields.tga
LowLand2 = land/summer/bob_fields_1.tga,-1
LowLand3 = land/summer/sk_LowLand2_fields.tga
;LowLand3 = land/summer/bob_fields_1.tga,-1
MidLand0 = land/summer/bob_fields_2.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = land/summer/rom_mount0.tga
Mount1 =
Mount2 =
Mount3 =
Country0 = land/summer/bigcountry.tga
Country1 = land/summer/countries.tga
Country2 = land/summer/Dcountry.tga
Country3 =
City0 = land/summer/DownCity.tga
City1 = land/summer/MidCity.tga
City2 = land/summer/CenterCity.tga
City3 = land/summer/factory.tga
AirField0= land/summer/rom_air_fields_0.tga
AirField1=
AirField2=
AirField3=
Wood0 = forest/summer/forestGr.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoastLine.tga
Water3 = water/Beach.tga
- fly_zo - 22.09.2008
philip.ed Wrote:Kapteeni glad you got it working!
But I have all those files in the correct place but still no trees
I'd be eternally grateful if someone could e-mail or post a link to their _Tex folder containing these files and their fly_zo BoB map folder :wink:
here you go .... new Summer and Autumn ...
http://rapidshare.com/files/147590919/f ... d.rar.html
Z
- Guest - 23.09.2008
Cheers fly,but still no trees
I used your summer load.ini and had all files in the correct places, but the tree/hedgerow lines don't appear
This has been confusing me for ages, :? I'm trying this on the unified installer, i've tried continuously on my other install but to no joy.
- reflected - 23.09.2008
Do you have forest= at least 2? Also, in the load.ini files of the maps, sometimes there's a number after the texture file i.e. lowlands1 = whatever_texture.tga, -2.
If this number is negative, the trees are likely to disappear. Play around with these numbers (try 2 for example) in the lowlands lines.
- Guest - 23.09.2008
Thanks Reflected.
OK here's a run down of what I did:
Added the files (bob 1 etc and the tree textures) to land/summer folder located in the _Tex folder. Edited my load.ini with land/summer etc and the correct lines/ I even used fly_zo's files and his load.ini (although the Autumn one wouldn't load) and still no trees
OK. I'd like to thank everyone for being really helpful, but this is the only mod I've failed to get working. :? if someone has the time then please could they e-mail a zip, not RAR of their maps folder with fly_zo BoB and their _tex folder. I know fly-zo helped me, (thankyou so much :wink: ) but I think I may have a problem with my RAR extractor: sometimes when it extracts it doesn't extract all the files :? until that one time though I haven't had a problem.
- FA_Cheech - 23.09.2008
fly_zo Wrote:here you go .... new Summer and Autumn ...
http://rapidshare.com/files/147590919/f ... d.rar.html
Z
LMAO...I was just getting ready to ask you for this...I see you have now added clairvoyance to you list of talents!