Texture problem - 1.JG42_Nephris - 19.11.2008
Hi friends,
since i have a 8800gtx (changesd from ATI 1950xtx) i ve several probs at il2 textures.Perhabs u can give me several tips or one of you got the same problem already solved.
The texture (mainly presented on the 2nd screen) looks like ...prickles..the blending/bridges to others textures look.simply bad, i got no clue of grafic settz, so i cant really describe it....here are screens to point out what i mean:
The settings within the 1st sreen are my nvidea system adjustments.
i also use the nhancer at following settz:
Code:
AA: 16xQ,Gamma,TranspSS
AACompat: 0
AF: 16x
VSync: App TriplePuffer+
SLI: AFR [0x00400001] (predefined)
Leistung: Qual.
Trilin+
AnisoFil-
AnisoSam+
NegLOD: disable
LOD: 0,000
DXT3+
MipMap:Tri
KonfTxtKlam+
OGLCompat: 0
ExtLimit: 1
DynAuftlg: 1
CPU:MultiCore
Prerender: 5
HDR:An
OGLStrg: ThreadOptAn
OGLMultiDispMode:Single
Here is my conf. ini:
Code:
[window]
width=1280
height=960
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0
[GLPROVIDER]
GL=Opengl32.dll
[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll
.........
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=2
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
My System:
E6400 ; Win XP Sp3 32bit; 3,2Gig Ram ; 8800gtx
Would be great if ya guys would find a solution for that annoying prob.
- _-JARMOPOWER-_ - 19.11.2008
I dont see anything wrong..?
- 1.JG42_Nephris - 19.11.2008
Gonna make a screnshot as it should be (at my comrades) and as it looks on mine this evening.
I mean exactly the texture on the wing not the landscape what is actually absolute fine imho.
- Guest - 20.11.2008
circle what is bad.
- grndragon57 - 23.11.2008
If you mean the off color "dots" in the green on the wing, it is the quality of the aircraft skin not your video settings that cause this. Some programs create these "artifacts" when reducing the color depth to the 8-bit needed for IL-2.
- 1.JG42_Nephris - 04.12.2008
Thats it...and makes me feel a bit better now ;-)
Cheerz.
Sry for not answering....but work comned first.
- KG64_Ðørvånski - 04.12.2008
grndragon57 Wrote:If you mean the off color "dots" in the green on the wing, it is the quality of the aircraft skin not your video settings that cause this. Some programs create these "artifacts" when reducing the color depth to the 8-bit needed for IL-2.
yes