How to repair shadows? - Guest - 06.01.2009
let me make first question here.Please give me precise answers how to repair shadows bugs like this so anybody else will know how to repair it in future.
here is example:
i took Rudder1_D0 for ki84,converted by dr jones to 3ds than saved to max in Deep Exploration than bumped by Fatducks converter and ran in game.What i made is just moved back some edges to size it to modded shape.So what is wrong on my way where i makeing mistake,what i need to repair.??
i add that i read that makeing any changes like this will destroy NORMALS but how to repair this flashing bugs.?? and as you see on pisc some of polygons look normal with shadows but they are also changed
i could give here the link to files so someone could make tutorial if needed how to repair this on this example.This is the thing which stopping me now in makeing many slight changes on PTO planes.Thanks for advices and replys
additional question is why Maraz converter is not shared for public.Is this up to author or you just forgot about this,asking because mabye it can solve my problem
- changai - 06.01.2009
Methink you're right, Hundertzehn. A proper use of smoothing groups (Gmax or 3dsMax) or whatever it's called under other modelling proggies.
A second possibility is that, when moving edges around, you ended with some overlapping faces.
- RAF_Magpie - 06.01.2009
Yes, this is caused by not using smoothing groups correctly, if at all.
- Guest - 06.01.2009
Ok guys i did everything i could but it still not working.Touched all things,smoothing groups too but no pass.Shareing them so someone who will repair this shadows(im not up for UVW cuz its simple) will say what was done and with what converter and where was the problem(mabye its some fatducks converter bug with all respect to this tool and person
)i just dont know.So please help.
here are files both missing shadows
Rudder1_D0,Keel1_D0 for Ki-84-Ib(Multi1)
http://www.mediafire.com/download.php?gjdzbzcnydz
- changai - 07.01.2009
200th_Sakagawa, I just took a quick look at rudderlod0 final done.max.
It's quite what I expected: there are lots of overlapping faces causing normal problems.
Also, your object is made of several distinct elements. I strongly advise you to build your object so that it is made of one single element - use booleans or whatever tool you feel comfortable with - this way you should get a clean mesh, with correct normals, correct smoothing, etc., and easy to map.
Only
after, if need be, should you split your object into elements.
Keep up the good work
- Guest - 07.01.2009
umm yes there is SHW,LOD0,LOD1 and collision but i dumping only lod0 is the lod0 is wrong you mean? if so what could be wrong with only lod0 it is very simple object not too mych of polys
- Guest - 07.01.2009
OK i made simple test.I just converted and exported(same way as described in first post)) original rudder file without any changes and!!!BUG apeared!!!!!!!!!!!!so during conversion way something makeing BUG!! its not a bad 3d model i knew that 3d is ok something during convert in DR jones 1.17 or Deep Exploraton 5.0 or Fatducks's converter makieing it bad.Someone should check it.What is different way to get MAX file other than DRJ and naxt Deep Exploration???
i wish someone to figure in 100% what is wrong on these files because its not a 3d problem but polygon preferences change during converting proces,some here must know it because earlier time you got only this way of converting files so i bet others earlier also discovered this bug.
BTW changai and others here is just converted and pasted back Rudder file with no changes
http://www.mediafire.com/download.php?mnjjmdhlgmq
- Guest - 08.01.2009
after turbo smooth(anyway dont want use this effect in final) i have bug very limited so problem is somewhere on smoothing groups.I did few attempts on configure smoothing grups but i dont think im good on it so who help?