All-Aircraft-Simulations
A few IL-2 modding questions I can't seem to answer myself. - Printable Version

+- All-Aircraft-Simulations (https://allaircraftsimulations.com)
+-- Forum: IL2 MODS Download & Discussion (https://allaircraftsimulations.com/forumdisplay.php?fid=267)
+--- Forum: IL-2 4.09m (https://allaircraftsimulations.com/forumdisplay.php?fid=348)
+---- Forum: IL2 MODS Discussion Section 4.09m (https://allaircraftsimulations.com/forumdisplay.php?fid=292)
+---- Thread: A few IL-2 modding questions I can't seem to answer myself. (/showthread.php?tid=58855)



A few IL-2 modding questions I can't seem to answer myself. - The Legacy - 20.01.2009

From what I've been studying in the past little while, IL-2 is mainly coded (if not all) in Java, or a variation of the type. Right now, I'm trying to work with some class files (courtesy of QTim's classresolver), and I'm hitting a roadblock of sorts: I cannot compile the resulting Java files after decompiling, and I cannot edit class files and have it work with the hasher.

I'm not sure what I'm doing wrong, and this site seems to me to be missing tutorials and such on these files. On another modding issue, I'm also lost when it comes to the variables for the .prs files for .wav files. Is there a reference for either of these issues (Java and .PRS files), or does anyone know about these?


To know what I'm doing, I'll explain: for the former mod, I'm making a copy of an existing aircraft for Photo Reconnaissance, where its bombsight will be modified to instead display a camera-like view with respective 1940's photo tinting so that way mission builders simply have to 'print screen' to make very authentic aerial intelligence photos (this could in theory be easily ported (with permission) to Mr Jolly + AAA's Mosquito XVI, as there was a photo recon Mosquito PR XVI in existence, and could be in theory added to the same package as a variant). I want to make it so the bombsight is either controlled by the mouse, or the bombsight controls are modified so the sideslip control actually turns the camera like a turret.

The latter mod I'm trying to do is to modify the game's impact sounds from shrapnel or bullets. ----------------------------- but I want to enhance its ability to judge how damaging of a hit it is. How the game judges it now is that it is either a light hit, or a heavy hit. I would like to give further degrees of damage as I have a large number of sounds to allow for that kind of variance, but I'm not sure how to do it.

Thanks in advance.