Trouble making destroyed mesh of object - Printable Version
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Trouble making destroyed mesh of object -
walter_solito - 18.02.2009
Hi!
I'm creating destroyed objects for recreate a battle in a previous battlefield where there is old destroyed objects.
But if changing the mesh of common objects , artillery , the most part of vehicle and bunker don't have any trouble when I try to create destroyed mesh for train and ship if I put the correct link line in:
example of working:
[buildings.House$SevastopolQuay]
Title SevastopolQuay
MeshLive 3do/Buildings/Crimea/SevastopolQuay/dead.sim
MeshDead 3do/Buildings/Crimea/SevastopolQuay/dead.sim
Body RockBig
Panzer 1.30
example of not working:
[buildings.House$Vagon_1_dead]
Title Vagon_1_dead
MeshLive 3do/Train/Cargo_dmg/hier.him
MeshDead 3do/Train/Cargo_dmg/hier.him
Body Rockmiddle
Panzer 0.015
I can see that in the object prewiev the object is visible but it can't be put on the map.
I see that the mesh linked to an extension ending with hier.him isn't putable on the map:
SOMEONE know how to solve this?
Can be useful put destroyed train on a map or create an object ship that can be put semi submerged in a harbour!!!!!
Hope someone can help me!!!!
regards
walter