All-Aircraft-Simulations
6DOF relative motion - Printable Version

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+---- Thread: 6DOF relative motion (/showthread.php?tid=59724)



6DOF relative motion - goelfou - 03.03.2009

Hello, this is a question to sHr regarding the 6DOF mod :

Is it possible to make the XYZ motion a function of the pitch/yaw/roll values ?

For example, when I'm looking at 5 o'clock in game, if I move my real head to the left, the in-game head actually goes to the right, which is the left of the aircraft.

Another example :
If my look is pointing at 60


- Goblin - 03.03.2009

look for freetrack website/program, I think you could invert axis movement in options of the program


- goelfou - 04.03.2009

I'll check that, thanks.

However, the latest news on the freetrack website states that "Natural Point


- goelfou - 04.03.2009

Freetrack can't do what I thought of.

What I need is a true transform.
Given a set of measures
- yaw (90


- goelfou - 04.03.2009

Finally found the feature : It's called "TrueView" in TrackIR software, but it's not documented at all in the manual...
Neither in FreeTrack documentation.

Am I the only one to have missed the feature ? Smile


- burns - 04.03.2009

TrueView? Never noticed that little checkbox. Its checked, just never noticed it.


- chas1963 - 18.03.2009

Yes, I use it all the time...I saw the "little box to tick" on the options page and looked it up. It is a nice little feature...

What I wish is... I wish that their was a way to customize the "X,Y,and Z" so that it restricts the relative amount of movement for each cockpit. Example, the ME109 would have a very limited amount of movement. As it stands now I can zoom too far back...all ME109 pilots said the cockpit restricted your movements. While a bomber cockpit...