Need the MTO Map... - 4./JG53_Badger - 31.03.2009
Can some show me the link for the MTO Map. Thanks
- Quelty - 31.03.2009
Not real sure what you're chasing here Badger, MTO is a standard map (came with 4.09 I think) so apart from vpmedia's texture upgrade via the load.ini I'm not aware of it on this site. If you are looking to extract it via the sfs extractor you will find the files in fb_maps15.SFS
Hope this helps
Cheers
Quelty
- Lejo - 31.03.2009
I know 6S.Maraz worked on that one and has been released a while ago.
There is another one called ItalyAfricaGreece by Redfox59
And CanonUK used to work on his version but will continue after finishing his English Channel map.
The first two you can find here:
http://allaircraftsimulations.com/forum/viewforum.php?f=36
- 4./JG53_Badger - 31.03.2009
Sorry Guys I should have been a little clearer. The folder that says MTO as its name in the Maps folder
I don't have it in my maps folder but have it listed in my all ini. If someone could zip it up and send it to me I would be grateful, Thanks
- Caspar - 31.03.2009
That can still be everything.
- Quelty - 31.03.2009
The only thing in my MTO folder is a load.ini which looks like below, I suspect it is from vpmedia's default map upgrade pack - create the MTO folder under your mapmods/maps folder, copy and paste the text below and call the file load.ini and ya should be good to go;
Code:
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_m.tga
TypeMap = map_t.tga
FarMap = map_f.tga
ReflMap = map_r.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m01.tga
ed_m02.tga
ed_m03.tga
[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=5
DECLIN = 10
PRESSURE = 745
TEMPERATURE = 28
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = forest/summer/Wood0.tga
Wood1 = forest/summer/Wood1.tga
Wood2 = forest/summer/Wood2.tga
Wood3 = forest/summer/Wood3.tga
Wood4 = forest/summer/Wood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = MTO_Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
\\ CloudsMap = CloudMap4x4km.tga
Moon = Moon/Moon0000.tga
ShadeNoise = land/MTO_Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/PacificFoam_.tga
BeachSurf = water/BeachSurf_.tga
BeachLand = water/MTO_Coastline_Fields.tga,2
Tree0 = Trees/MTO_AlteredBush8a.tga
TreeLightMask = Trees/LightM256.tga
[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.140 0.175 0.230
\\WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.140 0.185 0.268
\\WaterColorNV = 0.165 0.264 0.233
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/summer/MTO_Lowland_0_Fields.tga
LowLand1 = land/summer/MTO_Lowland_1.tga,2
LowLand2 = land/summer/MTO_Lowland_2_Fields.tga,2
LowLand3 = land/summer/MTO_Lowland_3.tga,2
MidLand0 = land/summer/MTO_Desert_0.tga,2
MidLand1 = land/summer/MTO_Desert_1_Fields.tga
MidLand2 = land/summer/MTO_Desert_2.tga,2
MidLand3 = land/summer/MTO_Desert_3_Fields.tga,2
Mount0 = land/summer/MTO_Desert_4_Fields.tga,2
Mount1 = land/summer/MTO_Agrar.tga,2
Mount2 =
Mount3 = land/summer/MTO_Mount_Fields.tga,2
Country0 = land/summer/MTO_Country.tga,2
Country1 =
Country2 =
Country3 =
City0 = land/summer/MTO_Factory.tga
City1 =
City2 =
City3 =
AirField0= land/summer/MTO_Air_Fields.tga,2
AirField1= land/summer/MTO_Air2_Fields.tga,2
AirField2=
AirField3=
Wood0 = forest/summer/forestGr.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/PacificWater.tga
Water1 = water/PacificWater.tga
Water2 = water/MTO_Coastline_Fields.tga,2
Water3 = water/MTO_Beach_Fields.tga,2
Cheers
Quelty
- Caspar - 31.03.2009
This is from the MTO map, that came with 4.09beta, so if you have 4.09bm, then you already have it.
- Quelty - 01.04.2009
4.09beta doesn't put a MTO folder in your mapmods folder - the load.ini that I have in my previous post is what's in the MTO folder - courtesy of vpmedia's map upgrade pack - dunno what differences there are to the original
Cheers
Quelty
- Caspar - 02.04.2009
Of course you can create a MTO folder if you decompile the SFS files.
Including load.ini and everything. There seem to be no difference to the original file.
AFAIK VPmedia only redid textures.