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what does the number after an entry fo a texture mean? - Printable Version

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+--- Thread: what does the number after an entry fo a texture mean? (/showthread.php?tid=61630)



what does the number after an entry fo a texture mean? - fruitbat - 13.05.2009

In the load.ini for a map, in the sections where you define the textures, such as:

[FIELDS]
LowLand0 = land/summer/sk_LowLand0.tga
LowLand1 = land/summer/sk_LowLand1_fields.tga
LowLand2 = land/summer/sk_LowLand2_fields.tga
LowLand3 = land/summer/sk_LowLand3_fields.tga

MidLand0 = land/summer/sk_fields_midland0.tga,2
MidLand1 = land/summer/sk_fields_midland1.tga,2
MidLand2 = land/summer/sk_fields_midland2.tga,2
MidLand3 = land/summer/sk_fields_midland3.tga

Mount0 = land/summer/sk_fields_mount0.tga
Mount1 = land/summer/sk_LowLand5_fields.tga
Mount2 = land/summer/sk_fields_mount2.tga,2
Mount3 = land/summer/sk_fields_mount3.tga

Country0 = land/summer/sk_LowLand4_fields.tga
Country1 = land/summer/sk_country_mount.tga
Country2 = land/summer/sk_fields_mount4.tga
Country3 = land/summer/sk_fields_mount5.tga,2

City0 = land/summer/sk_DownCity.tga
City1 = land/summer/sk_MidCity.tga
City2 =
City3 = land/summer/sk_Factory.tga

AirField0= land/summer/sk_fields_airfieldGr.tga,4AirField1= land/summer/sk_Factory1.tga
AirField2= land/summer/sk_fields_airfieldGr1.tga,4AirField3= land/summer/sk_midland4.tga,2

Wood0 = forest/summer/sk_ForestGr.tga
Wood1 =
Wood2 = forest/summer/sk_ForestFar.tga
Wood3 =

Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/summer/sk_LowLand0.tga
Water3 = water/Beach.tga

What do the numbers mean? i've seen 2, 4, -1 and -2 for sure, any ideas as to what they actually do?

cheers fruitbat


- canonuk - 13.05.2009

It's the scaling factor for the texture. No number means default size, -2 stretches the texture to take up twice the space, 2 reduces in by half and 4 reduces it by a factor of 4.


- fruitbat - 13.05.2009

Thanks alot cannon, can i take it from that , that -1 dosen't do anything?, since it would be stretcing it by a factor of one :? , only i've seen it in some load.ini's

I don't suppose you know of a way to rotate the textures through the load.ini do you, i did wonder if that was what the numbers might be to start with :oops:

once again, cheers,

fruitbat


- dunkelgrun - 13.05.2009

Fruitbat, is that the Minster version of yourself?

:cheers:


- fruitbat - 13.05.2009

It certainly is, how are you? i was in the saddlers only lastnight Smile

kev


- dunkelgrun - 14.05.2009

Not so bad. I'll get in touch when I'm down that way again.

:cheers:


- canonuk - 14.05.2009

fruitbat Wrote:I don't suppose you know of a way to rotate the textures through the load.ini do you, i did wonder if that was what the numbers might be to start with :oops:

No, you can't use the load.ini to rotate textures. All you can do to achieve that would be to copy and rotate the actual texture in an image-editor, and then save as a new texture in _tex folder and add the appropriate line to the load.ini


- fruitbat - 14.05.2009

dunkelgrun Wrote:Not so bad. I'll get in touch when I'm down that way again.

:cheers:

That will be good, i'll have a pint waiting!

How things have changed since we last met, not altogether surprised to find you in the mapmaking forum with your background lol!

kev