All-Aircraft-Simulations
java.lang.integer error - Printable Version

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Pages: 1 2


java.lang.integer error - Toto_Yoyo - 20.05.2009

Hi, S all,

when entering the warbirds of pray server i somethimes have a java.lang.integer error and i cant get in. I have this with a few maps. And i have D/Led static aircrafts and extracted in my Il2 mods map, but they also say im have to D/L also the static objects. Is this correct and where can i find this D/L here?

All my thanks :wink:


After searching in my "log"file i found this:

Cannot load sound preset motor.Rolls-Royce-Merlin.start.begin (java.lang.Exception: Invalid preset format)
Cannot load sound preset motor.Rolls-Royce-Merlin.start.end (java.lang.Exception: Invalid preset format)
Cannot load sound preset motor.Sabre.start.begin (java.lang.Exception: Invalid preset format)
Cannot load sound preset motor.Sabre.start.end (java.lang.Exception: Invalid preset format)
SectFile load failed: null
java.io.FileNotFoundException

Is this a sound problem? How to fix it?

Many thanks


Re: java.lang.integer error - Hokus - 20.05.2009

I know only about only thing possibilities,on 46 install 1.1


- panzerkeil - 20.05.2009

It means that there is a referral in the .prs file to a non-existing (or in the wrong format) sound file
open the file mentioned with notepad, and you will find an entry like this:

[samples]
Merlin_XX_Startup.wav

Now check in your samples directory if that file exists
If not: create it (name has to be exactly the same - so Merlin_XX_Startup.wav in this case, or replace the entry in the prs for a sound file that does exist in the samples folder

I have found many wrong entries in prs files; mainly typo's and missing files, and these generated exactly the error you described.

I think everybody using mods should check their logs regularly: I found my game running much smoother after I solved all the issues..


- WildWillie - 20.05.2009

Toto_Yoyo -

That error is usually caused by missing objects in the client (Your install).

The easiest way to debug this is to turn on logging for the console in the conf.ini file(Looks like you allready have it by your errors. Here's my section of the conf.ini file that logs console stuff to the file log.lst
Code:
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

Then when you connect to the server and you get the java.lang.intiger error, exit out of IL2 and open the log.lst file in a file editor.(Notepad, wordpad, etc)

The errors you described about the engine sounds are there even with a good install of UI 1.1.1. You need to look at the errors after the mission starts loading ( something like "Loading mission FBDj/Torch409.mis...")

There were quite a few people who had this problem and it turned out to be missing static A/C. After downloading the Static A/C fix from here (AAA forum) it worked.

WildWillie


- KC Jones - 20.05.2009

Wow, what a great subject !

I just looked through my log file and see some sound related things. I will work on them per your advice and instructions.

But it seems to be showing that some things might not be right with my video card or settings.

I am using "perfect" mode (GeForce-7600 GS)

May I ask you all to interpret them please ?

Thank you !

Quote:[20.05.2009 2:04:26] ------------ BEGIN log session -------------
[2:04:26] OpenGL provider: Opengl32.dll
[2:04:27] OpenGL library:
[2:04:27] Vendor: NVIDIA Corporation
[2:04:27] Render: GeForce 7600 GS/AGP/SSE2
[2:04:27] Version: 2.1.2
[2:04:27] Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2:04:27] Size: 1024x768
[2:04:27] ColorBits: 32
[2:04:27] DepthBits: 24
[2:04:27] StencilBits: 8
[2:04:27] isDoubleBuffered: true
[2:04:27]
[2:04:27] *** Looking for Advanced CPU Instructions...
[2:04:27] [x] PentiumPro
[2:04:27] [x] Multimedia (MMX)
[2:04:27] [x] 3D (SSE)
[2:04:27] [x] 3D (SSE2)
[2:04:27] [-] 3D (3DNow)
[2:04:27] ColourBits 32, ABits 0, ZBits 24
[2:04:27]
[2:04:27] *** Looking for Render API Extensions ...
[2:04:27] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2:04:27] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2:04:27] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2:04:27] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2:04:27] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2:04:27] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2:04:27] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2:04:27] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2:04:27] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2:04:27] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2:04:27] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2:04:27] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[2:04:27] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2:04:27]
[2:04:27] Maximum texture size : 4096
[2:04:27] Maximum simultaneous textures :4
[2:04:27] MaxAnisotropic (1.0 = none) : 16.000000
[2:04:28] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[2:04:28] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[2:04:28] INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 0.1 (delta = -3.9) to Range 0..0.1
[2:04:28] INTERNAL ERROR: Str2FloatClamp() - Clamped 2048 -> 512 (delta = -1536) to Range 1..512
[2:04:28] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[2:04:28] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[2:04:28] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 100 (delta = -100) to Range 0..100
[2:04:28] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[2:04:28] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[2:04:28] INTERNAL ERROR: Str2FloatClamp() - Clamped 1e+006 -> 16384 (delta = -983616) to Range 0.1..16384
[2:04:28] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 100 (delta = -400) to Range 0..100
[2:04:30] Cannot load sound preset motor.DB-600_Series.start.begin (java.lang.Exception: Invalid preset format)
[2:04:30] Cannot load sound preset motor.DB-600_Series.start.end (java.lang.Exception: Invalid preset format)
[2:04:31] Cannot load sound preset motor.Rolls-Royce-Merlin.start.begin (java.lang.Exception: Invalid preset format)
[2:04:31] Cannot load sound preset motor.Rolls-Royce-Merlin.start.end (java.lang.Exception: Invalid preset format)
[2:04:31] Cannot load sound preset motor.Sabre.start.begin (java.lang.Exception: Invalid preset format)
[2:04:31] Cannot load sound preset motor.Sabre.start.end (java.lang.Exception: Invalid preset format)
[2:04:31] SectFile load failed: null
[2:04:31] java.io.FileNotFoundException
[2:04:31] at com.maddox.rts.SFSInputStream.(SFSInputStream.java:65)
[2:04:31] at com.maddox.rts.SFSReader.(SFSReader.java:19)
[2:04:31] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[2:04:31] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[2:04:31] at com.maddox.rts.SectFile.(SectFile.java:108)
[2:04:31] at com.maddox.rts.SectFile.(SectFile.java:68)
[2:04:31] at com.maddox.sound.SoundPreset.(SoundPreset.java:49)
[2:04:31] at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
[2:04:31] at com.maddox.il2.engine.Pre.loading(Pre.java:92)
[2:04:31] at com.maddox.il2.engine.cmd.CmdPreload.exec(CmdPreload.java:37)
[2:04:31] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[2:04:31] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[2:04:31] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[2:04:31] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[2:04:31] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[2:04:31] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:408)
[2:04:31] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[2:04:31] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[2:04:31] at com.maddox.il2.game.Main.exec(Main.java:419)
[2:04:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:04:31] Cannot load sound preset motor.Packard-Merlin (java.lang.Exception: Invalid preset format)
[2:04:59] Initializing DirectSound playback device...
[2:04:59] Primary buffer created.
[2:04:59] Playback format is set : sampling rate = 44100, num channels = 2.
[2:04:59] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2:04:59] Default speaker config is : 1310724.
[2:04:59] Direct sound audio device initialized successfully :
[2:04:59] DX Version : 7
[2:04:59] Hardware - enabled [buffers : 32]
[2:04:59] Extensions - enabled :
[2:04:59] EAX ver. 1 [X] - enabled
[2:04:59] EAX ver. 2 [X] - enabled
[2:04:59] EAX ver. 3 [ ] - disabled
[2:04:59] I3D ver. 2 [X] - enabled
[2:04:59] ZoomFX [ ] - disabled
[2:04:59] MacroFX [ ] - disabled
[2:04:59] SIMD render [X]
[2:04:59] num channels 16
[2:04:59] cannot open file for reading
[2:04:59] Cannot open audio file samples/Jumo211_2701.wav
[2:04:59] cannot open file for reading
[2:04:59] Cannot open audio file samples/xJumo211_2701.wav
[2:04:59] cannot open file for reading
[2:04:59] Cannot open audio file samples/griffon_2001.wav
[2:04:59]
[2:04:59] 1>user STAT
[2:04:59] 1>timeout 10000 file updatestats
[2:05:09] 1>user STAT
[2:05:09] 1>timeout 10000 file updatestats
[2:05:19] 1>user STAT
[2:05:19] 1>timeout 10000 file updatestats
[2:05:29] 1>user STAT
[2:05:29] 1>timeout 10000 file updatestats
[20.05.2009 2:05:39] -------------- END log session -------------



- Karaya - 20.05.2009

I also get a similar error like this in the game when looking at the console. Does not have any immediate effects on the game but still would be interesting to know what causes this:

Quote:INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100

Any clues!?


- panzerkeil - 20.05.2009

I have the exact same errors + some more 8)
About java exceptions, hooks not connected correctly, map\coast errors and msh files not found..
They do not seem to hinder gameplay though; I fixed the errors I could and my fps went up by 5

I have the INTERNAL ERROR: Str2FloatClamp() errors also; it looks as if these are video (anisotropic?) related because they happen right after initiliaztion of the graphic drivers, but I am not sure. I thought this was maybe an issue with my videocard, but since mine is an ATI and you have a NVIDIA I don't think so anymore.
I googled it, but only found some refrences on forums in Russian..

The java.lang.integer error I have not seen before; maybe multiplay related? (I only play offline)


- Toto_Yoyo - 21.05.2009

WildWillie Wrote:Toto_Yoyo -
There were quite a few people who had this problem and it turned out to be missing static A/C. After downloading the Static A/C fix from here (AAA forum) it worked.

WildWillie

Thanks you WildWillie, plse can you give met the correct link where i can find the D/L of the static ac, and can you give me the instructions how toinstall this on my pc???

Thanks in advance


- WildWillie - 21.05.2009

Toto_Yoyo -

Here's the links to the static_ac Mod (The link is inoperative)

This is the latest version (One I had used was version1.5). To install, just download the file and extract the contents to your IL2 UI 1.1 directory.

WildWillie


- KC Jones - 21.05.2009

panzerkeil Wrote:I have the exact same errors + some more 8)
About java exceptions, hooks not connected correctly, map\coast errors and msh files not found..
They do not seem to hinder gameplay though; I fixed the errors I could and my fps went up by 5

I have the INTERNAL ERROR: Str2FloatClamp() errors also; it looks as if these are video (anisotropic?) related because they happen right after initialization of the graphic drivers, but I am not sure. I thought this was maybe an issue with my videocard, but since mine is an ATI and you have a NVIDIA I don't think so anymore.
I googled it, but only found some refrences on forums in Russian..

The java.lang.integer error I have not seen before; maybe multiplay related? (I only play offline)

panzerkeil.

Sounds like you know a lot about video cards - with the technical terms you use.

I do not know anything about those things.

Can you recommend anything for me to try to fix those video related things ?

I am using the original drivers that came with it, and fear looking for later updates because I have read too many times that they can make things worse.

Thanks for any help you can offer.

KC


- Karaya - 21.05.2009

I think the "INTERNAL ERROR: Str2FloatClamp() error" has to do with this:

Quote:[22:27:35] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
[22:27:37] SectFile load failed: null
[22:27:37] java.io.FileNotFoundException
[22:27:37] at com.maddox.rts.SFSInputStream.(SFSInputStream.java:65)
[22:27:37] at com.maddox.rts.SFSReader.(SFSReader.java:19)
[22:27:37] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[22:27:37] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[22:27:37] at com.maddox.rts.SectFile.(SectFile.java:108)
[22:27:37] at com.maddox.rts.SectFile.(SectFile.java:68)
[22:27:37] at com.maddox.sound.SoundPreset.(SoundPreset.java:49)
[22:27:37] at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
[22:27:37] at com.maddox.il2.engine.Pre.loading(Pre.java:92)
[22:27:37] at com.maddox.il2.engine.cmd.CmdPreload.exec(CmdPreload.java:37)
[22:27:37] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[22:27:37] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[22:27:37] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[22:27:37] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[22:27:37] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[22:27:37] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:408)
[22:27:37] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[22:27:37] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:27:37] at com.maddox.il2.game.Main.exec(Main.java:419)
[22:27:37] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Seems like Buffy flak causes some kind of illegal access within the game!?

I furthermore also have a similar problem as the initial poster:

Quote:[22:27:37] Cannot load sound preset motor.motor.Bristol_Mercury (java.lang.Exception: Invalid preset format)
[22:27:37] Regiment load failed: null
[22:27:37] java.io.FileNotFoundException
[22:27:37] at com.maddox.rts.SFSInputStream.(SFSInputStream.java:65)
[22:27:37] at com.maddox.il2.ai.Regiment.(Regiment.java:73)
[22:27:37] at com.maddox.il2.ai.Regiment.(Regiment.java:128)
[22:27:37] at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
[22:27:37] at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
[22:27:37] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:423)
[22:27:37] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[22:27:37] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[22:27:37] at com.maddox.il2.game.Main.exec(Main.java:419)
[22:27:37] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Had a look at the respective preset file (am using a SFX/Soundmod93 mix) and compared it with a few of the others that do not create such an error but could not find anything unusual that might explain this behaviour


- Toto_Yoyo - 22.05.2009

WildWillie Wrote:Toto_Yoyo -
This is the latest version (One I had used was version1.5). To install, just download the file and extract the contents to your IL2 UI 1.1 directory.

WildWillie

Thanks, i extracted it in the MOD map in my Il2sturmo, correct??


- panzerkeil - 22.05.2009

Sorry KC Jones; my knowledge is not that extensive..
I have no idea what causes the floatclamp error.

I have googled it, but cannot find any answer, only that more people have this error.
Maybe it is a bug in the game engine?

It does not seem to affect gameplay however, my fps have never been better, and I play a lot of mods on a an old machine with perfect settings. Smile

About drivers: I have good experience with omegadrivers.net.
But I am a long time ATI user, so I cannot speak for the Nvidia drivers..


- KC Jones - 22.05.2009

panzerkeil Wrote:Sorry KC Jones; my knowledge is not that extensive..
I have no idea what causes the floatclamp error.

I have googled it, but cannot find any answer, only that more people have this error.
Maybe it is a bug in the game engine?

It does not seem to affect gameplay however, my fps have never been better, and I play a lot of mods on a an old machine with perfect settings. Smile

About drivers: I have good experience with omegadrivers.net.
But I am a long time ATI user, so I cannot speak for the Nvidia drivers..

Thanks for trying panzerkeil.

No, I am not worried at the moment about the floatcamp error.

I just wanted to know what all this stuff about video things mean, good or bad or is it normal ?

Quote:[20.05.2009 2:04:26] ------------ BEGIN log session -------------
[2:04:26] OpenGL provider: Opengl32.dll
[2:04:27] OpenGL library:
[2:04:27] Vendor: NVIDIA Corporation
[2:04:27] Render: GeForce 7600 GS/AGP/SSE2
[2:04:27] Version: 2.1.2
[2:04:27] Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2:04:27] Size: 1024x768
[2:04:27] ColorBits: 32
[2:04:27] DepthBits: 24
[2:04:27] StencilBits: 8
[2:04:27] isDoubleBuffered: true
[2:04:27]
[2:04:27] *** Looking for Advanced CPU Instructions...
[2:04:27] [x] PentiumPro
[2:04:27] [x] Multimedia (MMX)
[2:04:27] [x] 3D (SSE)
[2:04:27] [x] 3D (SSE2)
[2:04:27] [-] 3D (3DNow)
[2:04:27] ColourBits 32, ABits 0, ZBits 24
[2:04:27]
[2:04:27] *** Looking for Render API Extensions ...
[2:04:27] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2:04:27] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2:04:27] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2:04:27] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2:04:27] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2:04:27] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2:04:27] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2:04:27] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2:04:27] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2:04:27] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2:04:27] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2:04:27] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[2:04:27] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2:04:27]
[2:04:27] Maximum texture size : 4096
[2:04:27] Maximum simultaneous textures :4
[2:04:27] MaxAnisotropic (1.0 = none) : 16.000000

Sure is a lot of things logged in there :mrgreen:

Normal ?

Again my thanks for replying.


- Toto_Yoyo - 23.05.2009

The problem is still not solved. I did the unified installing correct and installed the static ac.

Can somebody gives some help???