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New slot A/C for additional historic loadouts? - Printable Version

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+---- Thread: New slot A/C for additional historic loadouts? (/showthread.php?tid=62146)



New slot A/C for additional historic loadouts? - rossmum - 31.05.2009

This is an extension of the B-29 thread. A fair few AC are missing historical loadouts (and in some cases, fairly common ones); as weapon mods are against AAA policy, is there any interest in simply adding a new slot for the same AC with added loadouts (or perhaps some other extra missing features like opening canopies, FM edits for accuracy, etc.)? I know some people are doing this for specific aircraft, but is there enough support for it to be done for most of the more important AC eventually?


- ROSOBORONEXPORTCORP - 31.05.2009

I think there has been general opposition to having two slots for the same variant of aircraft.

I personally wouldn't see a problem in producing a variant for a specific fieldmod for instance. But, I don't decide policy around here.


- Fryslanboy - 31.05.2009

do you mean an extension of this thread??:

http://allaircraftsimulations.com/forum/viewtopic.php?t=16307

But i agree with you :wink: for some planes, there are missing loadouts, but there is one thing i don't understand: For a part i can understand why AAA is against weapon mods, but if those weapon mods are historical, then it's only better for the game, right??


- rossmum - 31.05.2009

ROSOBORONEXPORTCORP Wrote:I think there has been general opposition to having two slots for the same variant of aircraft.

I personally wouldn't see a problem in producing a variant for a specific fieldmod for instance. But, I don't decide policy around here.
At first I thought of it this way too, but I don't have a problem with having various planes doubled-up on if it means more options and more accuracy.


- duffys tavern - 31.05.2009

Yes, there's many types that are missing load outs: FM2, P-51, P-47, etc. I'd sure like to see this.


- pursuivant - 31.05.2009

woop woop Wrote:there is one thing i don't understand: For a part i can understand why AAA is against weapon mods, but if those weapon mods are historical, then it's only better for the game, right??

As I understand it, the problem is that new loadouts require a change to Flight Model (FM) and possibly Damage Model (DM). That screws up the cheat-checking software for online game servers. That is, any change to FM or DM for stock planes - even one grounded in historical fact - also makes it possible for some jackass to completely alter FM or DM for the same plane, log into an online server and completely spoil the game for everyone else by flying an unrealistically tough and dangerous plane.

Since AAA was founded by, and is run by, people who largely fly online, and "onliners" represent most of the modding talent here, they set the rules. That means not only is it forbidden to change stock planes in any way without creating a new slot, it's also forbidden to discuss techniques of altering FM and DM, for fear that irresponsible people will make it impossible to create "good" mods, by creating "bad" mods solely intended to cheat. The administrators are fierce about enforcing this ban, so don't be surprised if this thread gets locked.

If one of the moderators happens to notice this post, I'd be interested reading an official explanation for the policy. I'm willing to abide by it as one of the ground rules for participation in this forum, but I'm one of those pesky people who wants to know why things are the way they are.