FX_revision - Aed - 02.06.2009
Based on best mods (imho), such as.. HolyGrail & Potenz effects co. Smokes pack, Expl_craters, Tracers, rockets and flacks.. (i' dont know all authrs.. sorry)
http://www.as-is.ru/w4f/FX_rev.rar
Just unrar into mods dir, replacing Effects mods or disabling tham.
Revisited
1. Heavy damage smoke,
2. Leaking oil, ive returned original particle sys, cause it used tha same sys as jets.. (workin on it)
3. Wite steam wht water cooling radiator damaged.
4. Ground smokes
5. Locomotive smoke.. increased visibility range, and some visual changes
6. Rockets now launchin and loses the trail wen star engine burns
7. Tracers now have more long live and dencity
8. Flacks has smoller expl, bur more long range visibility
9. fuel leacks like spray.. and has alittle green color.. (like it was)
...
Something like that
p.s. Sorry but i have no time to make shot or vodeo..
- HolyGrail - 02.06.2009
Hi Aed ,
thank you for opening your own topic
I would like to take a minute and post few things about this mod .
It will be only comment on new aircraft smoke fire mod portion .
Here it goes:
Aed Wrote:So really have no time to discuss
But ive solved lot of problems during resech parts sys in here.
So
1. there is no any rainbow during partickes dieing
2. This smoke does not change jet smokes and oil leaking. They are differet particle systems
3. im usin twice less particles in each system.
4. Thee is no problrm with crash plane blobs.
=)
I dont offer anyone my mod as something better...
its just my version
We using it on our w4f server
Thanx
You're running blue smoke:
This is the negative rainbow effect I was talking about:
This is FW200 smoking from three different spots off the wings , FPS rapidly down on 8800GT card:
Same screenshot closer zoom in look , FPS almost in single digits:
Crash ground plane pretty huge blob issue and huge hit on FPS:
Closer zoom in look , single digits FPS , unplayable:
I told you we have had a hundreds of reasons why we have done smoke fire mod the way it is right now but
you have been quick to point out that you have fixed all issues .
This should serve as postive feedback so you can see those major issues .
Thank you again Aed for posting your mod and keep up the good work
Sincerely,
HG & P
- Aed - 02.06.2009
Hmm.. now i see this rainbow.. may be ive not payed attantion to this...
but never saw it.
Than.. Smokea are really becomese alittle blue.. we discover it when scanned negatives in 48 float for movie and BW movie colorising. =)
About FPS.. yes.. may be it trops when closeups.. but not so dramatic i think.
Rainbow really is a problem =(
Besides, about colors.. when we scanned chronics films usin modern technologies in LA... we discovered alot of differences and ranges in colors...
- HolyGrail - 02.06.2009
Hi Aed ,
this discoloration is happening mostly at the end of smoke stream .
That crash blob issue is dramatic because if plane crashes with three streams of smoke , then you will get three pile ups of smokes blobs making it a huge hit on FPS .
With single smoke stream from crashed ground plane , it's indeed less issue but still FPS hit .
We can't tell you enough what a nightmare was to get around all these issues and yet coming up with something that still looks acceptable.
This simulator have huge drawback in handling particles , period .
It's almost next to impossible to get around it , so the only way it was to improvise as much as possible
Engine can handle many effect looking almost like Crysis game but video graphics card get slaughtered and it's unplayable.
We just have successfully crapified our upcoming new mod having to reduce all effect so much just to make it playable for other folks.
Keep on going , it would be great to get something nice and new
Than you again for giving us oportunity to try your new mod .
Sincerely,
HG & P