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3D water in il-2 - Printable Version

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+--- Thread: 3D water in il-2 (/showthread.php?tid=62218)



3D water in il-2 - KG64_Cnopicilin - 03.06.2009

what should I enable from nVidia control panel? Is there something wrong in my conf.ini;
Code:
[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=1
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=1
Specular=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=1
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=2
ForceShaders1x=1

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
It should look like this
[Image: grab0001.jpg]
(my first screenshot to AAA)
But its all flat with perfect settings and hardware shaders.
Please help, my second thread about this....


- Guest - 03.06.2009

Well, a few of your settings are different from mine. here's mine for you to compare:

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=2
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=1
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=1
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0


I'm using a 9800 GT w 512MB
Graphic settings all maxed in with AA/AF/etc....
Hope thats of some help... 8)


- KG64_Cnopicilin - 03.06.2009

do you have 3d water with those?


- Guest - 03.06.2009

i do. I often change my water setting to 1 when i work in map mode, but its normally set on 4.
I'll post some screenies showing the difference, when i have some time - soon, i hope :wink:

would you mind posting one of what your water looks like at the moment?

nVidia Control Panel:
[Image: capture_03062009_101353.jpg]

Go to Manage 3D settings, choose IL2 application. (If it isn't in the list, you'll have to add it. Then you can try adjusting various settings until you get the best results for your rig. If you're not sure what something does, find out first or leave it alone.
8)


- KG64_Cnopicilin - 03.06.2009

My water with thunderstorm:
[Image: il2fb2009-06-0312-20-49-10.jpg]
[Image: il2fb2009-06-0312-20-50-48.jpg]
[Image: il2fb2009-06-0312-20-58-20.jpg]


Re: 3D water in il-2 - {HVY-E}Jinxx - 03.06.2009

KG64_cnopicilin Wrote:what should I enable from nVidia control panel? Is there something wrong in my conf.ini;
Code:
[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=1
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=1
Specular=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=1
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=2
ForceShaders1x=1

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
It should look like this
[Image: grab0001.jpg]
(my first screenshot to AAA)
But its all flat with perfect settings and hardware shaders.
Please help, my second thread about this....

Your settings are fine. If by 3d water you mean the wave tops (caps) then you need to change the weather in the game to something a little bit more severe. Your water looks great from what I can see.

Remember, this game is almost 15yrs old! They were just getting into the reflections on the water back then.

With your current settings, you should see reflections in the water, sun glare on the water, wave caps during weather conditions other than clear/sunny, and should see the waves lapping up on the beach.

Make sure you're using the new DLL's for Landgeom=3 as well.


- JG3_VonHahn - 03.06.2009

maybe you accidentily activated DirectX instead of OpenGL in Game settings, as I know, 3d Water works only with OpenGL.
Good Luck


- KG64_Cnopicilin - 03.06.2009

It should look like in the first post, then i posted pics how it looks now... I want those waves like in the U.S carrier pic


Re: 3D water in il-2 - KG64_Cnopicilin - 03.06.2009

{HVY-E}Jinxx Wrote:Make sure you're using the new DLL's for Landgeom=3 as well.
where do I get those?


- JG3_VonHahn - 03.06.2009

did you tried my tip?
make sure you are running OpenGL mode!


- Vpmedia - 03.06.2009

ForceShaders1x=1

this should be '0' and that will fix you problem



instead effects=2 use 1 because of its high fps impact

landgeom and forrest=3 are most recommended, dont change those if you got a fast pc

water=4 is slow too, 2 and 3 look nice too


- Potenz - 03.06.2009

be sure that you are running in 32 bits color, in your screen looks like it's in 16bits.

Potz


- KG64_Cnopicilin - 03.06.2009

Thank you all for you answers! Double-thanks to vpmedia who fixzed my problem! Big Grin


- Chieff - 04.07.2009

i cant gaet that 3d effects Sad i have ATI RADEON 2600XT and i dont know what is the problem too.... is that newest dll.s??? please if it is needed dlls can someone tell me where to DL it?? thx


- KG64_Cnopicilin - 04.07.2009

I think that it doesnt work with ATI cards... water=2 is maximum in them