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What are your settings for GTX2xx series graphics cards? - Printable Version

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+--- Thread: What are your settings for GTX2xx series graphics cards? (/showthread.php?tid=62231)



What are your settings for GTX2xx series graphics cards? - Wrighty - 03.06.2009

As a kind of follow on from my previous thread viewtopic.php?t=16416

I'd be keen to know your settings for il2 particularly those with GTX260 graphics cards who don't have any problems. Please see my previous thread for details of my problem.

I'd really like to find out your config.ini, il2setup.ini settings and nvidia control pannel settings.

Your replies would be much appreciated

Thanks in advance

EAF_T_Wrighty


- kendo - 05.06.2009

Hi,

Just posted a response on your previous thread.

The 13/03 dlls that i mentioned there come with a new setup.ini file that allows choosing nvidia 6000-9000 gfx cards in the il2 setup. (not perfect but a step closer to gtx260)

Here is my conf.ini settings:

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=3
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

------------------------------------------
Here are my current nVidia settings:

aniso: 8x
antialiasing gamma correction: on
antialiasing mode: override application setting
antialiasing: 4x
aa transparency: multisampling
conformant texture clamp: use hardware
error reporting off
extension limit: off
force mipmaps: none
max prerendered frames: 3
multi display... Single display performance mode
tex filtering aniso sample optimisation : on
tex filtering negative lod bias: clamp
tex filtering - Quality: Quality
tex filtering- trilinear opt: on
threaded optimisation: off
triple buffering : on
vertical sync: use 3D app setting

Some notes on above: I'm running at 1680x1050. Using a Core 2 duo E8200 processor but get best results with threaded optimisation set to OFF in nVidia and with

ProcessAffinityMask=2

in conf.ini rts section. (ie il-2 set to run only on one core)

I have experimented with different settings for AA and AF - generally don't see much difference above x4 for both.

Also should say that I'm running the game on full perfect settings in setup.

Visual results are good - but can get some stuttering over cities, or with large numbers of aircraft . Guess I prefer eye candy to running super-large missions.

If there is anyone out there running full perfect on large busy missions (huge numbers of aircraft and/or ground objects / cities, etc) with 1680x1050 or larger screens without ANY stutter then please let me know your secret..!?

cheers,
Ken


- kendo - 09.06.2009

UPDATE to previous post:

Got a further improvement on previous conf.ini settings. Thought I'd pass it on.

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0


- King Franky - 10.06.2009

kendo Wrote:Hi,

Just posted a response on your previous thread.

The 13/03 dlls that i mentioned there come with a new setup.ini file that allows choosing nvidia 6000-9000 gfx cards in the il2 setup. (not perfect but a step closer to gtx260)

Here is my conf.ini settings:

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=3
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

------------------------------------------
Here are my current nVidia settings:

aniso: 8x
antialiasing gamma correction: on
antialiasing mode: override application setting
antialiasing: 4x
aa transparency: multisampling
conformant texture clamp: use hardware
error reporting off
extension limit: off
force mipmaps: none
max prerendered frames: 3
multi display... Single display performance mode
tex filtering aniso sample optimisation : on
tex filtering negative lod bias: clamp
tex filtering - Quality: Quality
tex filtering- trilinear opt: on
threaded optimisation: off
triple buffering : on
vertical sync: use 3D app setting

Some notes on above: I'm running at 1680x1050. Using a Core 2 duo E8200 processor but get best results with threaded optimisation set to OFF in nVidia and with

ProcessAffinityMask=2

in conf.ini rts section. (ie il-2 set to run only on one core)

I have experimented with different settings for AA and AF - generally don't see much difference above x4 for both.

Also should say that I'm running the game on full perfect settings in setup.

Visual results are good - but can get some stuttering over cities, or with large numbers of aircraft . Guess I prefer eye candy to running super-large missions.

If there is anyone out there running full perfect on large busy missions (huge numbers of aircraft and/or ground objects / cities, etc) with 1680x1050 or larger screens without ANY stutter then please let me know your secret..!?

cheers,
Ken

Thank you for that post!

It helps me greatly to setup IL-2 on my new rig, and now I can perfectly enjoy flying and fighting! Big Grin