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[WIP]IJN Kawanishi N1K3-J N1K3-A(Shiden Kai Model 31/41) - Printable Version

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[WIP]IJN Kawanishi N1K3-J N1K3-A(Shiden Kai Model 31/41) - glitter111 - 07.06.2009

NEW SLOT Big Grin
Auto Combat flap to work with actual algorithm is mounted.

N1K3-J Shiden-Kai1(Model 31)态Carrier-based fighter N1K3-A (Shiden kai2-Model 41)
Development type of N1K2-J/Ja(Shiden Kai Model 21)
(lengthen nose 15cm)
Only 2 prototype built.
4


Re: [WIP]Tainan AirPlane N1K3-J [TRY :D ] - walter_solito - 07.06.2009

DELETED


- dup - 07.06.2009

Thanks a lot !!

What about mdv ? :wink:


- glitter111 - 07.06.2009

Thank you,walter_solito.
I made editing mistake :wink:
I corrected it.

Code:
/MOD/STD/i18n/plane_ru.properties

N1K3-J             N1K3-J,1945



- walter_solito - 07.06.2009

glitter111 Wrote:Thank you,walter_solito.
I made editing mistake :wink:
I corrected it.

Code:
/MOD/STD/i18n/plane_ru.properties

N1K3-J             N1K3-J,1945

Hi mates!

I have deleted my post for deny any mistake by downloadres!

I can give you only my biggest T H A N K S for your work and for sharing with us it!!

You are always a MASTERS and your work are GREAT!!!!

my best regards

walter


- Bombsaway - 07.06.2009

Very nice!!! Big Grin I had to change the skins folder from N1K3-j to K3-J to get skins to show. Had to space air ini intry to match other intries but other than that she flies like a dream even with full realizim on. Thank you Glitter!!!!!!!!!! Big Grin


- Dudok22 - 07.06.2009

thank you. your modding team is really awesome! 8)


- VT-51_Razor - 07.06.2009

VF-51 looks forward to meeting the carrier version at sea! Big Grin Great work Glitter, thank you.


- Birdman - 07.06.2009

Thank you, she's a really great plane!!

However, I just noticed one bug: Both mid wing sections don't have LOD1 and LOD2, and flaps don't have LOD2. This means that the mid sections of wings disappear at about 200m and come back when the plane is far away.


- Guest - 07.06.2009

Big Grin Big Grin Big Grin domo arigato!!! thanks for this beaut!!!
:mrgreen: :mrgreen: :mrgreen:


- Karaya - 07.06.2009

Some more observations about this very neat aircraft:

1) The automatic combat flaps do not work!? At least not like on the N1K2 where you have to reach a certain amount of G in a turn and they come out automatically with an on screen message! Is this deliberate or an error? Can this be changed to the same behaviour as on the N1K2?

2) On some of the bomb loadouts the bombs are not droppable via the Button4 that normally is used for bombs but instead via pressing Button3 that is usually assigned to rockets. Seems like the bombs are treated in these loadouts as rockets and therefore you cannot add bomb delay to them! They will explode on impact no matter what amount of bomb delay is set on the arming screen.


- gerax44 - 07.06.2009

Hi glitter111!

Thank you for your work, i've just downloeded and installed this plane,
tried it with Sakashima Map, it's OK, Skin is also very good.

Only two questions:
1. how to manage the automatic flap?

2. What does 20mmx900 mean in weapon.properties?
Does it mean, that there are more rounds available
for the 20mm canons?


N1K3J - TAK - 07.06.2009

When a usual combat flap is used, the combat flap is automatically controlled.
As a result, the combat flap doesn't appear when not intended like N1K2-ja.

The bug of LOD was confirmed.
We will release the bug fix version as ahead of time as possible.

[Image: ttd_bn.jpg]
Tainan technical and development department.


- zulu64 - 07.06.2009

In the Real NIK2 the Combat Flap system had to be turned on or "armed" by the pilot. If the system was not armed flap operation was conventional. I figure the "NIK3" would be the same.


- Newy - 07.06.2009

Thanks this aircraft is great. I had the same trouble as Karaya,

Karaya Wrote:Some more observations about this very neat aircraft:

2) On some of the bomb loadouts the bombs are not droppable via the Button4 that normally is used for bombs but instead via pressing Button3 that is usually assigned to rockets. Seems like the bombs are treated in these loadouts as rockets and therefore you cannot add bomb delay to them! They will explode on impact no matter what amount of bomb delay is set on the arming screen.