rivers - Printable Version
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+---- Thread: rivers (
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rivers - norm - 11.08.2009
could some one make a mod so ships could go down rivers? i think it would be intresting to try and torpedo ships in a river with the ristrited space.
- Triad773 - 11.08.2009
Don't think depth of water in map will allow. But any map maker feel free to correct me if wrong :oops:
How about a nice juicy stationary target instead? :mrgreen:
- Boris The Spider - 11.08.2009
I believe Triad is correct. However...
You can make ships go anywhere, even dry land, so obviously this will work for rivers;
Place a moving ship waypoint in the river where you want the ship to begin movement. Then take any aircraft and describe a path along that river by setting waypoints. Save the mission and open the .mis file with any suitable text editor such as Notepad. Then transfer the positional data from the aircraft waypoints to the "Chief Waypoint" section of the .mis file. Remove speed and altitude info. (by default that would be '300' for speed and '500' for height). Be sure to add '120' to the last waypoint entry. It is required to stop the ship. Then remove the a/c lines from the file. Click 'Save' (
NOT Save As) and viola, you now have a ship plying the river(s) of your map.
(Using the same method you can make landing craft actually reach the beach or make trains cross deserts with no rail tracks)
- Robert_Kavnik - 11.08.2009
I'm not sure, since your plane will fully sink if you're a meter from the beach. The only thing keeping Bismarck from steaming directly into a town are bridges I suppose.
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{HVY-E}Jinxx - 11.08.2009
He is correct about altering the data by using a plane and then substituting a ship into it. I'm doing the same thing for Pearl Harbor to have the USS Nevada underway and then beach it's self during the battle.
- agracier - 12.08.2009
I
- Divine-wind - 12.08.2009
Boris The Spider Wrote:Place a moving ship waypoint in the river where you want the ship to begin movement. Then take any aircraft and describe a path along that river by setting waypoints. Save the mission and open the .mis file with any suitable text editor such as Notepad. Then transfer the positional data from the aircraft waypoints to the "Chief Waypoint" section of the .mis file. Remove speed and altitude info. (by default that would be '300' for speed and '500' for height). Be sure to add '120' to the last waypoint entry. It is required to stop the ship. Then remove the a/c lines from the file. Click 'Save' (NOT Save As) and viola, you now have a ship plying the river(s) of your map.
(Using the same method you can make landing craft actually reach the beach or make trains cross deserts with no rail tracks)
Thanks, I was playing around in FMB the other day and discovered that landing craft are also restricted to deep water. Was kind of a WTF moment for me to be honest, especially since I've been using the FMB for several years now and only just found that out :lol: This way I can fill up that gap between the ships and the beached landing craft...