[Download] German Base 2.0 - Printable Version
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[Download] German Base 2.0 - GrauerRabe - 27.09.2009
Here is my expanded German Base version.
DOWNLOAD
Open it with Full Mission Builder and enjoy! I kept all the objects standard, so that if you use another objectlist the objects still appear, so it should be compatible with everyone's setup.
- Leopard - 27.09.2009
Great!! Thanks!!
- JG7_X_Man - 27.09.2009
OK how do I use this in my maps?
- CONAN - 27.09.2009
Great job!
Maybe you should post 3D preview screens
- GrauerRabe - 27.09.2009
@ JG7_X_Man: You can use it in FMB, but only on the Smolensk map.
@ CONAN: You can see some 3d screens at my other German Base post.
- agracier - 27.09.2009
JG7_X_Man Wrote:OK how do I use this in my maps?
Aha ... there's a trick that sometimes works o you can use this in other maps too.
Make a copy of a favorite .mis file and ppen that mis file with a texteditor. One of the first lines you will encounter is the following:
[MAIN]
MAP SandsOfTime/load.ini
If you change the name of the map into the name of a map you already have installed, such as for instance:
[MAIN]
MAP Italy_DF/load.ini
You should be able to open this mission in another map. You will have to reposition the objects, but that is often worth the trouble, as it takes far less time than it would to build such an intricate base.
So in this case, make a copy of the downloaded .mis file posted here, and edit it to the name of your preferred map. There might be limitations to this, but it usually works OK ... and be sure to write the correct name of the new map.
- GrauerRabe - 27.09.2009
agracier Wrote:JG7_X_Man Wrote:OK how do I use this in my maps?
Aha ... there's a trick that sometimes works o you can use this in other maps too.
Make a copy of a favorite .mis file and ppen that mis file with a texteditor. One of the first lines you will encounter is the following:
[MAIN]
MAP SandsOfTime/load.ini
If you change the name of the map into the name of a map you already have installed, such as for instance:
[MAIN]
MAP Italy_DF/load.ini
You should be able to open this mission in another map. You will have to reposition the objects, but that is often worth the trouble, as it takes far less time than it would to build such an intricate base.
So in this case, make a copy of the downloaded .mis file posted here, and edit it to the name of your preferred map. There might be limitations to this, but it usually works OK ... and be sure to write the correct name of the new map.
Thanks for the tip! Will try. Hope there will be a better copy and paste function in a next FMB.
Greetz
wooooo - RAF_Sharkzz - 04.10.2009
~S~
GraueRabe great work and a BIG effort mate thanks !!.
As to copy pasting info and renaming map it does work good !!.
Looks good out in the ocean as well, I just added some ground cover and made it all a floarinf island base, great fun lol
you can also have bases off the map which wont show up and you have to fly to them to find them