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Problem with 4.09 - Printable Version

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Problem with 4.09 - KG64_Rampage - 04.10.2009

Hi all!

I just downloaded new 4.09 patch and tried to open IL-2 but it gets stuck in 95% loading screen. Help! :!: :hanged:


- Steambat - 04.10.2009

I had this problem, but a simple re boot solved it.


- Hot Space - 04.10.2009

I've found as I'm useing AAA & SAS Mods that I have to 1st use the Mod Switcher:

Non Mod 4.08.

then the new 4.09 patch and then the Modded 4.09.


- rdans59 - 04.10.2009

I'm using the MOD switcher (and have installed only the UI 1.1 upon the original game).
I have installed the 4.09m patch but once I start the 4.09b1m from the switcher, none of the new aircrafts or maps seem to be available (in FMB).
Will have to try something else...
Anyone already who was able to add the 4.09m patch (from the M4T site) and run the modded game?
If I find some indications, I'll post them as well.
rdans59


- Birdman - 04.10.2009

I posted these instrustions at SAS:

I managed to patch my modded v4.09b1m (should work for v4.08m also) offline install to v4.09m without any issues so far. This install is based on UI1.0 and has many mods from many mod sites working nicely together with SAS buttons. If you are using SAS buttons with working sounds, these steps should be all you have to do. If you want to start using SAS buttons, remember to install SAS default soundpatch also like instructed at SAS. You can also use some other buttons file, if it is v4.09m compatible and supports all new planes you have installed.

Here is all that I did:
1. Install official v4.09m patch and skins4.09m default skinpack to some temporary folder.
2. Delete mg_snd.dll and mg_snd_sse.dll from that folder (I'm not sure about this, but at least with v4.09b1m someone told that those don't work with mods).
3. Extract files.SFS, il2fb.exe and wrapper.dll to that folder from SASMODACTv_2_for_premodded.7z available at http://specialaircraftservice.com/sas/index.php/topic,1010.0.html
4. Copy the contents of the temporary folder to your game folder and overwrite everything.
5. Copy game_folder/i18n/hud_msg.properties and game_folder/i18n/netmessages.properties to game_folder/MODS/STD/i18n/ or game_folder/Files/i18n/ and rename to hud_msg_ru.properties and netmessages_ru.properties
6. If you had flyable Macci MC.200 Series 7 and 7FB before, delete files 1F46BD32B7586A4E, 5D72658E2E7CF724, 29F1E7D4196D75FC, 670B81181AD8A4BC, FCF59496C7339F0C, 04A3D684B5583D38, 7A8B3C48EB93B0F6, 66E45438C022612A, F7F861464F3D9936 and FE77E0BC95DBCB96. Those are the files of the old flyable MC.200 Series 7 mod that isn't needed anymore. Those files may be in files-folder (UI1.0 and older), MACCHI_200_7_AND_7FB folder (UI1.1) or some other folder.
7. If you have Polikarpov pack installed, remove I-16 Type 5 from that pack like instructed here: http://specialaircraftservice.com/sas/index.php/topic,1064.25.html
8. Install SAS buttons v2.0 or later.
9. Add missing lines to air.ini, plane_ru.properties and weapons_ru.properties like when installing new planes.
10. Modify all.ini to use the new maps, and remove MTO, Bessarabia and Slovakia folders inside game_folder/MAPMODS/maps, if you have them.
11. Add missing lines to stationary.ini and technics.ini if you have those somewhere in MODS or files folder.
12. Modify chief.ini if you have that somewhere in MODS or files folder.
13. Add missing lines to regiments.ini if you have that somewhere in MODS or files folder.
14. If you have Forgotten Countries mod, add missing lines to regInfo_ru.properties and regShort_ru.properties inside that mod. You can find the missing lines by opening these files in the SASMODACT pack and looking under i01.
15. Extract the contents of "New i18n files" folder in SASMODACT pack to the folder that already has most of these .properties files. In UI1.0 the folder is game_folder/files/i18n, but it may also be game_folder/MODS/STD/i18n or game_folder/MODS/XTD/i18n. Don't overwrite any of the files you have modified earlier.
16. If you have Static_Aircraft mod, file 2B9A89D62FA5D19A inside that mod conflicts with new v4.09m static aircraft. If you want the new v4.09m static aircraft, you can disable that file, but then all the AAA static aircraft won't work. If you leave that file enabled, the game works, but the new static aircraft of v4.09m are broken.
17. If you have default skinmod and you want to have all the new default skins of v4.09m default skinpack instead of those in the skinmods, then you have to remove default skins for those aircraft from the default skinmod.

After these steps you should have all the contents of v4.09m available together with all mods. Even QMB+ and Cert_AI seem to work without issues. But for online gaming you should use some other buttons file, because SAS buttons has some changes for stock aircraft (mostly openable canopies) and is thus for offline use. I hope that AAA releases soon a v4.09m compatible version of AC_installer.

Update: I have added some instructions to solve some compatibility issues that have been reported at SAS or AAA. Also there seems to be issues with TrackIR 6dof, but I don't use that.

If you get 60% CTD after these, you have likely made a mistake when editing air.ini, or deleted some wrong hashed file. The SAS buttons works with all AAA planes and should also work with all other new planes.


- Doolittle81 - 04.10.2009

Birdman Wrote:....

Here is all that I did:
1. Install official v4.09m patch and skins4.09m default skinpack to some temporary folder.
2. Delete mg_snd.dll and mg_snd_sse.dll from that folder (I'm not sure about this, but at least with v4.09b1m someone told that those don't work with mods).
3. Extract files.SFS, il2fb.exe and wrapper.dll to that folder from SASMODACTv_2_for_premodded.7z available at http://specialaircraftservice.com/sas/index.php/topic,1010.0.html
4. Copy the contents of the temporary folder to your game folder and overwrite everything.
5. Copy game_folder/i18n/hud_msg.properties to game_folder/MODS/STD/i18n/ and rename to hud_msg_ru.properties
6. If you had flyable Macci MC.200 Series 7 and 7FB before, delete files 1F46BD32B7586A4E, 5D72658E2E7CF724, 29F1E7D4196D75FC, 670B81181AD8A4BC, FCF59496C7339F0C, 04A3D684B5583D38, 7A8B3C48EB93B0F6, 66E45438C022612A, F7F861464F3D9936 and FE77E0BC95DBCB96. Those are the files of the old flyable MC.200 Series 7 mod that isn't needed anymore. Those files may be in files-folder (UI1.0 and older), MACCHI_200_7_AND_7FB folder (UI1.1) or some other folder.
7. If you have Polikarpov pack installed, remove I-16 Type 5 from that pack like instructed here: http://specialaircraftservice.com/sas/i ... 64.25.html
8. Install SAS buttons v2.0 or later.
9. Add missing lines to air.ini, plane_ru.properties and weapons_ru.properties like when installing new planes.
10. Modify all.ini to use the new maps.
11. Add missing lines to stationary.ini and technics.ini if you have those somewhere in MODS or files folder.
12. Modify chief.ini if you have that somewhere in MODS or files folder.
13. Add missing lines to regiments.ini if you have that somewhere in MODS or files folder.
14. If you have Forgotten Countries mod, add missing lines to regInfo_ru.properties and regShort_ru.properties inside that mod. You can find the missing lines by opening these files in the SASMODACT pack and looking under i01.
15. Extract the contents of "New i18n files" folder in SASMODACT pack to the folder that already has most of these .properties files. In UI1.0 the folder is game_folder/files/i18n, but it may also be game_folder/MODS/STD/i18n or game_folder/MODS/XTD/i18n. Don't overwrite any of the files you have modified earlier.

....

Ohh? Is that all it takes? Confusedhock:
Piece of Cake! :wink:


- Mc.Duff - 04.10.2009

Gulp!...Errr.....Yeah.....that sounds too easy. There has got to be more to it than that. :wink:


- bjgregory - 04.10.2009

Doolittle81 Wrote:Ohh? Is that all it takes? Confusedhock:
Piece of Cake! :wink:
Hahaha. Smile I don't think it really looks that complicated, a lot of the stuff on there is stuff you only have to do if you have certain mods applied. The actual instructions at SAS are a bit more specific, I think. Probably better to wait until the guys here make their releases officially compatible with 4.09, I'd rather just stick with separate installations for 4.09b1+mods and 4.09 final for the moment. The guys at SAS don't really seem to care if they're breaking stuff, just crowbarring mods into 4.09 without any forethought.


- Honorguy - 04.10.2009

got same problem stuck at 95% seems that is has to do with UI 1.1 but 1.2 will be released soon Smile


- Birdman - 04.10.2009

At least I'm playing modded v4.09m now and haven't found any new problems. Those steps are all I did, I didn't have to reinstall any mods and my IL-2 started at first attempt. It really seems to be so easy thanks to the excellent mod activator available at SAS. Btw, I can fly G.55 and Re.2000 now thanks to new mods at SAS Big Grin

[Image: FiatG55.jpg]


- macdknife - 05.10.2009

djd all above still 60% error


- Orko_d - 07.10.2009

Hi to all,

I've a question for BIRDMAN, I've done all the action that you have mentioned above and my version 4.09m working with mods...

but I've a pair of problems:

1-I know that in the 4.09m patch there some new selectable italian squadrons, I know that because I've tried to load IL2 after switching to 4.08m(mods off) and installing the patch 4.09m directly on it, in this case, on the QMB squadron selection panel appears some new italians sqdns...
The really question is: Is there a way to get this extra it sqdns even manually from the temporary folder in wich i saved previously the p4.09m files? :???: :???:


2- In the QMB of version 4.09m I've the extra features but if select the MTO map, appear a message that says
"Mission loading failed: Landscape 'MTO/load.ini' Loading error " :???: :???:
How I can do for solve this error?

Thanks to all who spend time reading this post... Smile


- 8FS_Bulau - 07.10.2009

macdknife Wrote:djd all above still 60% error

60% error:

1. You made a mistake entering the new planes into your air.ini
2. You did not install the SAS buttons, or you put it in the wrong location