Gun Ballistics - Printable Version
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Gun Ballistics - asheshouse - 11.10.2009
On the Tribal Destroyer model which I am working on I have got all of the guns modelled and rotating correctly but I have noticed that the shells fall short of the target, based on the shell splashes.
For specific ranges I can correct the fall of shot by rotating the ShellStart hook slightly upwards. However the correction would need to be different for different ranges. I'm pretty sure this is not the correct thing to do.
So the question is, what affects the fall of shot?
The gun Directors seem to be simply visual models with no game engine linkage to the guns. Is this correct?
The pivot point of the turret (head) is at a lower level than the pivot point of the gun barrel. Maybe this is the problem but I will need to experiment more. Has anyone already worked this out?
When the ship model is complete I would like to create a new slot for it. At the moment it uses one of the spare slots in Shippack2. Maybe someone could send me a PM with advice on this?
Ashe
Ok -- I've worked out that the problem is due to the rotation axis of the gun mesh not being correctly orientated, despite me initially thinking I had it right. Its still not working correctly but I think I now know what to fiddle with to sort it out. The level difference between the pivot points was not a problem at all.