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full mission builder freeze-crash - Printable Version

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+--- Thread: full mission builder freeze-crash (/showthread.php?tid=65577)



full mission builder freeze-crash - AkeR - 14.10.2009

Hey There!

I have a really big problem, that I have never had before, when I enter the full mission builder and I create some planes with some waypoints, the mouse cursor will be slower and slower, than the game freezes goes to black screen, and exit to te desktop. This happens every time. My physical and cpu memory will load over, the pc must be restart. I am using Steam version with MOD Activator 5.2, I think it is working correctly.

Specs:
Vista 32
Athlon X2 5200+
ATi HD4770
2GB RAM

The following lines I have been modified:

Code:
[window]
width=1280
height=1024
ColourBits=32
DepthBits=24
StencilBits=8
FullScreen=1
ChangeScreenRes=1
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
Code:
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=2
ForceShaders1x=0
Code:
[rts]
;ProcessAffinityMask=2

Any Ideas?
Thank You!


- moxy - 14.10.2009

I have this prob also!
my quick fix, is build my missions in DX instead of OGL
I would love to know a real fix, probably something as simple, as turning something on or off in the config ini file just haven't had time yet.
MOXY


- Eugene1 - 14.10.2009

I have the same and another problem too. When I choice some MODs planes (Bf-109B-2, Typhoon, PZL P-24) in FMB, the frame of FMB and "object" window has deformed, then freezed, and then... only CTRL+ALT DEL.


- AkeR - 15.10.2009

Thanks the calming replies!
Is this a problem of the Steam version or the OS(Vista)?
I think in the first case I have to try the boxed product.


- AkeR - 15.10.2009

Finally I found the guilty line
Code:
HardwareShaders=1
That sould leave with "0" value!
Code:
HardwareShaders=0
That's all!


- Eugene1 - 15.10.2009

I have WindowsXP and licensing Platinum Collection of the game.


- billmartin - 17.10.2009

Thanks AkeR..........

Positively brilliant........ how did you figure that out?

Well, however you did it....... it worked!

Again....... much thanks!!!!!

Bill


- AkeR - 27.10.2009

Nope! :wink: Your Welcome!
billmartin Wrote:Thanks AkeR..........

Positively brilliant........ how did you figure that out?

Well, however you did it....... it worked!

Again....... much thanks!!!!!

Bill



- 8FS_Bulau - 27.10.2009

AkeR Wrote:Finally I found the guilty line
Code:
HardwareShaders=1
That sould leave with "0" value!
Code:
HardwareShaders=0
That's all!
What that does is turn off Perfect Landscape mode.

I notice you also have these lines:

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.TextureShaderNV=1

It used to be the case that those were specific to nVidia cards (NV), and I don't know if the more recent ATI cards can handle it. You could try setting those items to =0, then turn HarwareShaders back on and see if you still get Perfect Landscape, but no crashes.


- AkeR - 29.10.2009

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

Maybe this, but I have tried this a couple of weeks ago, and did not solve my problem.